Tradesmith Acolyte
Priests of the Church of Nantunas, goddess of Trade, that dedicate their lives to mastering, understanding, encouraging, and facilitating commerce. Though their comprehension of the hidden forces that drive market value and ability to recognize profitable ventures could make them very wealthy individuals if plied for their own advantage, part of their dedication to their goddess forbids them to pursue such matters for personal gain. Of course, it is no secret that the Church as a whole does very well for itself and its priests want for little should they desire it.
The Tradesmiths are an active priesthood, traveling as necessary to broker trade agreements, and act as arbitrators when requested to by lay merchants. Among other services, the Tradesmiths act as neutral record holders, and their Churches always contain large archives filled to the rafters with meticulously organized trade agreements, contracts, and other important documents. For such services the Church charges very reasonable rates, based on a percentage of the contracts involved and thus accessible to all levels of merchants. Of course, the most experienced and influential of Tradesmiths deal with larger concerns, while small affairs are left to junior priests and acolytes.
Cost Ability
2 Rank: Acolyte in the Church of Nantunas
12 Membership has its privileges: Church of Nantunas (Contact has: very useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (12 Active Points) 8-
3 Scholar
3 PS: Priest of Nantunas Profession (INT)
3 PS: Contract Preparation and Filing (INT)
2 KS: Doctrine of Nantunas (INT)
2 KS: Trade Laws (INT)
1 FAM: KS: Prominent Merchants, Merchant Guilds, Trade Houses (INT)
5 Sharp: +5 INT
3 Adroit: +3 PRE
1 FAM: Bureaucratics
1 FAM: Conversation
1 FAM: Deduction
1 FAM: Persuasion
1 FAM: Streetwise
3 Trading
2 Reputation (A medium-sized group): Neutral Mercantile Arbitrator 14-, +1/+1d6
3 Provided For: Wealth (3)
3 Favors (3 points worth)
15 Trade Auspices: Precognitive Clairsentience (Mental Group), Reduced Endurance (0 END; +1/2) (60 Active Points); Only To Gauge Success / Failure of Business Ventures (-1), Extra Time (Extra Phase, Delayed Phase, -1), Only When Serving The God's Purposes (-1/2), Instant (-1/2)
1 Literacy w/ Native Language
68 TOTAL COST OF ABILITIES
Value Disadvantages
-5 Social Limitation: May Not Use Trade Skills For Personal Gain (Infrequently, Impairing)
-5 Social Limitation: Duty to Church (Infrequently, Impairing)

+58

Total Cost of Package