| Minotaur | |
| Minotaurs are large humanoid creatures that resemble humanoid bulls. They stand between 7 and 8 feet tall and weigh anywhere from 700 to almost a 1000 pounds. | |
| Minotaurs typically suffer discrimination in most cultures, but not all, and in some settings they are no more or less discriminated against than other "exotic" sentient humanoid races. | |
| GM Permission is typically required to play a Minotaur. Not all settings have Minotaurs, and even in settings that have some variation of them they may not be appropriate as a playable race. | |
| Cost | Ability |
| 8 | Bullish: +8 STR |
| 8 | Durable: +4 CON |
| 4 | Tough: +2 BODY |
| 5 | Intimidating: +5 PRE |
| 5 | Darkvision: Nightvision |
| 5 | Thick Skinned: Damage Resistance up to 5 PD/5 ED |
| 6 | Heavy: Knockback Resistance -3 |
| 20 | Horns: HKA: 1 1/2d6; Restrainable (-1/4) |
| 5 | Reach: Stretching 1" |
| 3 | Alert: +1 All PER |
| 5 | Scent: Tracking (Normal Smell) |
| 3 | Maze-resistant: Bump of Direction |
| 4 | Charge: +4 OCV w/ Move Thru with Horns |
| Value | Disadvantages |
| -20 | Normal Characteristic Maxima |
| -20 | Distinctive Feature: Minotaur (Concealable w/ Magic, Noticed, Often Extreme Reaction) |
| -5 | Physical Limitation: 700-900 lbs, 7 to 8ft tall |
| -4 | Dim: -4 INT |
| -2 | Ugly: -4 COM |
|
+30 |
Total Cost of Package |
| Value | Options |
| var | Socially Accepted: reduce Distinctive Feature appropriately to setting. |
| 25+ | Maze-proof: Detect Safe Way Out Of Maze *11- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Tracking [* May increase perception roll] |
| var | Maze-aware: Detect Safe Way Out Of Maze (with some combination of options that suits your preferences) |