Urzali Ullah | |
Urzali use the Urzadrek variant of Adeptology. | |
Urzali are born naturally attuned to the Divine spiritual power of their peoples ancestor worship and are able to tap into the collective unconsciousness it represents to create Magical Effects appropriate to the beliefs that worship represents. Urzadrek is pantheistic, and Urzali represent all the dieties of the Roll of Urzed, a listing of over a thousand recognized ancestral "dieties". | |
Their powers are believed to come from them attracting the attention of various "dieties" to intercede in matters of interest to those "dieties", based upon the dogma surround each "dieties" addition to the Roll of Urzed. Urzali incantations take the form of calling on specific "dieties" to intercede via whatever Spell Effect the Urzali is trying to cast, and many of their SFX take the form of spectral entities manifesting. | |
Past their initial induction and knowledgeable in the basics of the priesthood, Ullah usually take on tasks dealing with the community surrounding a their Anurzedak. However sometimes they are sent on journeys to accompany more senior priests, and occassionally get seperated from their entourage or are the sole survivors of some tragedy claiming the lives of the elder priest they are accompanying. Nevertheless, this is not an ideal profession for an adventurer in most campaigns. | |
Cost | Ability |
16 | Urzadrek VPP (10 Pool); (Divine) |
6 | Mana Pool: Endurance Reserve (30 END, 3 REC) |
3 | KS: Roll of Urzed |
3 | PS: Urzali |
5 | Magic Adept (Urzadrek) Talent |
1 | Literacy |
Value | Disadvantages |
0 | None |
+34 |
Total Cost of Package |
Cost | Options |
var | Increase END and/or REC of Mana Pool |
16* | +10 Pool for VPP |
10 | Refusal: +10 Power Defense |
10 | Unshakeable Ego: +10 Mental Defense |
5 | Bright: +5 INT |
10 | Brilliant: +10 INT |
5 | Charismatic: +5 PRE |
10 | Magnetic: +10 PRE |
10 | Resolute: +5 EGO |
20 | Willfull: +10 EGO |
10 | Durable: +5 CON |
10 | Adaptable: +1 Overall Skill Level |
5 | Battle Trained: AF: Light Armor, AF: Shield, Penalty Skill Levels: +1 to Offset DEX and DCV Penalties of Armor |
1 | Literacy |
2 | WF: Urzadred Group (Staff, Cudgel, Sling) |
-10 | Psychological Limitation: Code vs Killing (Common, Moderate) |
-15 | Social Limitation: Responsibility To Religion (Frequently, Major) |
-10 | Rivalry with other Religions (More Powerful, Group, Professional, Unaware, Outdo) |