Troubadour Marcher
The Marcher usually has a military background of some sort, having gotten their start as part of a headquarters retinue, or a commander's entourage, or as an independent asset. Their task was to accompaning a force into battle to play rousing music and use their Magic to sway battle in their employers favor. Capable enough at their Magic, the Marcher also learned a few useful skills to ensure continued survival while on campaign.
Marchers are very useful additions to an adventuring group, and are much more survivable than most starting Magic Users. Played craftily they should prove to be durable members of a group.
Cost Ability
55 Troubadour Package
17 Self Defense Techniques Package
17 Combat Casting Package
5 Confident: +5 PRE
3 Excellent Speaker: Oratory
2 KS: Current World Events
1 KS: Military Life (FAM) 8-
4 Route Step: +2" Running
1 Weapon Familiarity of choice
Value Disadvantages
0 None

+105

Total Cost of Package

Basic Package Deals
Troubadour
Troubadours use the Troubadourus Magic System detailed here.
Troubadours channel strange Magic thru various musical Instruments, with each Instrument producing Magic of a different sort.
In addition to knowledge of how to tap the power of their music, a Troubadour also needs a sturdy constitution, for channeling their Magic is a tiring process.
Cost Ability
30 30 points worth of Instrument Familiarities
5 Troubadour Lore: Power (EGO-based) +1
16 Resilient: +8 CON
2 Professional Skill (Instrument of Choice)
1 Weapon Familiarity of Choice
1 Literacy
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
var Additional Instrument Familiarities
var Additional Professional Skills for Instruments
var Contacts and/or Favors
5 Confident: +5 PRE
10 Self Assured: +10 PRE
3 KS: Current Events
3 KS: Popular Music
3 Excellent Speaker: Oratory
3 Interesting Conversationalist: Conversation
3 Convincing: Persuasion
3 Smooth Operator: Streetwise
3 Socially Adroit: High Society
3 Jack of All Trades Skill Enhancer
3 Traveler Skill Enhancer
3 Well Connected Skill Enhancer

Extention Package Deals
Self Defense Techniques
Some characters are taught basic techniques to help defend themselves versus physical assailiants, while others are just naturally intent on saving their own hide as much unfortunate impact as possible.
Cost Ability
5 Dodgy: +1DCV
12 Martial Dodge, Martial Block, Martial Escape
Value Disadvantages
0 None

+17

Total Cost of Package

Extention Package Deals
Combat Casting
Some Spellcasters are taught how to use their Spellcasting in violent circumstances. Simply add this package to a character that has received this sort of training.
Cost Ability
12 Combat Spellcasting (+3 All Combat, Only for OCV, Only with Spells)
5 +1 DCV or (AF: Light Armor plus +2 Penalty Skill Levels, Only to offset Armor Casting Penalty)
Value Disadvantages
0 None

+17

Total Cost of Package