| Swashbuckler-Bon Vivant | |
| Masters of daring do, a true Swashbuckler knows that its not what you do -- its how you do it that counts. Most typically a mlange of Fighter-Rogues, Swashbucklers favor wit, panache, personal style, and savoir faire in all their dealings, and try to never take anything to seriously, except for their reputations and challenges to their person. | |
| Swashbucklers are competitive to a fault and tend to like making other less individualistic warriors out to be clods. Swashbucklers are one of the most fun archetypes to play, as they have a certain zest for life and devil-may-care attitude that can be very enjoyable to portray. | |
| See also: Swashbuckler-Swordsman | |
| Cost | Ability |
| 55 | Rapscallion Package Deal |
| 24 | Acrobatics Skills Package Deal |
| 15 | Blather Skills Package Deal |
| 94 | Total Cost of Abilities |
| Value | Disadvantages |
| -10 | Rivalry with other Adventurers (More Powerful, Group, Professional, Unaware, Outdo) |
| -10 | Psychological Limitation: Swashbuckler Mentality (Common, Moderate) |
|
+74 |
Total Cost of Package |
| Rapscallion | |
| Rapscallions are those who are off the straight and narrow either in fact or in spirit. Alert to opportunity, quick witted and cagey, Rapscallions have a solid core of potential allowing them to adapt to whatever course fate presents them. | |
| They represent both the best and worst of Rogues, for they are naturally talented but often choose to put that talent to primarily selfish ends | |
| Cost | Ability |
| 6 | Quick: +2 DEX |
| 2 | Fleet: +1" Run |
| 3 | Quick Witted: +3 INT |
| 3 | Glib: +3 PRE |
| 4 | Determined: +2 EGO |
| 3 | Alert: +1 All PER |
| 1 | Hard Bargainer: +1 to Resist Bargaining |
| 1 | Blas: +1 to Resist Oratory |
| 1 | Immovable: +1 to Resist Persuasion |
| 1 | Tight-lipped: +1 to Resist Conversation |
| 1 | Resistance: +1 to Resist Interrogation/Questioning |
| 10 | Puissant: +1 Overall Level |
| 3 | Bribery |
| 3 | Conversation |
| 3 | Persuasion |
| 3 | Streetwise |
| 2 | Survival: Urban |
| 3 | Trading |
| 1 | WF: Short Blades |
| Value | Disadvantages |
| 0 | None |
|
+55 |
Total Cost of Package |
| Cost | Options |
| 1 | Literacy w/ Native Language |
| 3 | Well Connected |
| var | Contacts |
| var | Favors |
| var | Successful: Money |
| var | Street Credibility: Reputation Perk |
| var | Established: Base(s) |
| var | Established: Followers |
| 2 | Thieves' Cant: (Language; basic conversation; literate) |
| -15 | Psychological Limitation: Self Centered (Common, Strong) |
| -5 | Social Limitation: Prior Conviction (Got caught at some point in the past and has done some time incarcerated or otherwise detained by the Law; known to local Law Enforcement) (Frequently; Minor; Not Limiting In Some Cultures) |
| -10 | Rivalry with other Rogues (More Powerful, Group, Professional, Unaware, Outdo) |
| Acrobatics Skills | |
| Many characters receive training or possess natual talents enabling them to perform stunning feats of physical dexterity, gymnastics, and/or tumbling. | |
| Cost | Ability |
| 6 | Environmental Movement: +2 to Offset Penalty For Being On A Narrow Surface |
| 5 | Acrobatics +1 |
| 5 | Breakfall +1 |
| 2 | PS: Acrobat/Tumbler |
| 5 | Acrobatic Fighting: +1 All Combat; RSR: Acrobatics or Breakfall (-1/2) |
| Value | Disadvantages |
| None | |
|
+24 |
Total Cost of Package |
| Blather Skills | |
| Many characters have mastered the art of talking fast and making things up as they go along in order to grease their way through life. If you can't bedazzle them with brilliance, then baffle them with bullshit. | |
| Cost | Ability |
| 10 | +15 PRE, Requires Conversation Roll |
| 5 | Conversation +1 |
| Value | Disadvantages |
| None | |
|
+15 |
Total Cost of Package |