| Skalding | |
| Skalds record the lore of their people, network between tribes and/or clans, maintain cultural identity, and represent their people to outsiders. Combination artists, entertainers, historians, and social consciences, Skalding live a life somewhat apart from their clan and countrymen despite observing and interacting within normal society. | |
| Cost | Ability |
| 55 | Basic Sortiligist Package of Choice (Prepared, Gestalt, Spontaneous) |
| 52 |
Rapscallion Package Deal (exclude Conversation) (NOTE: Trading = Ulb and Persuasion = Fas in Sortilege) |
| 15 | Blather Skills Package (NOTE: Coversation = Vex in Sortilege) |
| 1 | Alo: FAM: Oratory |
| 1 | FAM: Sleight of Hand |
| *1 | Perk: Skalding (protected from attack, special priveleges, etc) |
| 125 | Total Cost of Abilities |
| Value | Disadvantages |
| 0 | None |
|
+125 |
Total Cost of Package |
| var | Perk: Skalding: pay for appropriate level of status for campaign setting and background |
| Sortiligist (Spontaneous) | |
| The Sortilege Magic System is detailed here. | |
| This Package Deal is for Sortiligists using the Spontaneous Model | |
| Sortiligists are Arcane Magic users that organize their theory of Magic into a concept that they call the Star of Interaction, defined as the Nexus of the Star (Power Skill ( Performance) -- called "Ylo") and the Eight Pinnacles of the Star (Animal Handling (Ina), Conversation (Vex), High Society (Wos), Interrogation (Dib), Oratory (Alo), Persuasion (Fas), Seduction (Nar), and Trading (Ulb)). | |
| In addition to mastery of their brand of Magic, Sortiligists tend to be capable and wily survivors, with a wide variety of skills and abilities. They are often mistaken for Bards, Rogues, Enchanters, and gentlemen adventurers, and are not easily classifiable. | |
| Cost | Ability |
| 5 | Sortilege MPP 0 Level: MP, 15-point reserve, (15 Active Points); 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) |
| 8 | Sortilege MPP 1st Level: MP, 30-point reserve, (30 Active Points); 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Spontaneous Casting Discount (-1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) |
| 11 | Sortilege MPP 2nd Level: MP, 45-point reserve, (45 Active Points); Spontaneous Casting Discount (-1), 6 Charges (-3/4), Variable Limitations (requires -1 worth of Limitations; -1/2); all slots Extra Time (Delayed Phase, -1/4) |
| 13 | Sortilege MPP 3rd Level: MP, 60-point reserve, (60 Active Points); Spontaneous Casting Discount (-1 1/2), 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) |
| 14 | 14 points in Spells (Multipower Slots) |
| 3 | YLO: Power Skill: Performance |
| 1 | Literacy w/ Chosen Language |
| Value | Disadvantages |
| 0 | None |
|
+55 |
Total Cost of Package |
| Cost | Options |
| 15 | Sortilege MPP 4th Level: MP, 75-point reserve, (75 Active Points); Spontaneous Casting Discount (-2), 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) |
| 17 | Sortilege MPP 5th Level: MP, 90-point reserve, (90 Active Points); Spontaneous Casting Discount (-2), 4 Charges (-1), Variable Limitations (requires -1 worth of Limitations; -1/2), Requires At Least -1/4 In RSR (-1/4), Extra Time (Delayed Phase, -1/4) |
| *5 | Any 1 Interaction Skill (Animal Handling, Conversation, High Society, Interrogation, Oratory, Persuasion, Seduction, Trading) at +1 |
| 5 | Charismatic: +5 PRE |
| 10 | Magnetic: +10 PRE |
| 5 | +1 with All PRE Based Rolls |
| 2 | WF: Sortiligist Group (Dagger, Short Blades, Slings) |
| -15 | Psychological Limitation: Self Centered (Common, Strong) |
| -5 | Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures) |
| -10 | Rivalry with Other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
| Sortiligist (Gestalt) | |
| The Sortilege Magic System is detailed here. | |
| This Package Deal is for Sortiligists using the Gestalt Model | |
| Sortiligists are Arcane Magic users that organize their theory of Magic into a concept that they call the Star of Interaction, defined as the Nexus of the Star (Power Skill ( Performance) -- called "Ylo") and the Eight Pinnacles of the Star (Animal Handling (Ina), Conversation (Vex), High Society (Wos), Interrogation (Dib), Oratory (Alo), Persuasion (Fas), Seduction (Nar), and Trading (Ulb)). | |
| In addition to mastery of their brand of Magic, Sortiligists tend to be capable and wily survivors, with a wide variety of skills and abilities. They are often mistaken for Bards, Rogues, Enchanters, and gentlemen adventurers, and are not easily classifiable. | |
| Cost | Ability |
| 48 | Gestalt VPP (30 Pool) |
| 3 | YLO: Power Skill: Performance |
| 3 | Determined: +3 Presense |
| 1 | Literacy w/ Chosen Language |
| Value | Disadvantages |
| 0 | None |
|
+55 |
Total Cost of Package |
| Cost | Options |
| *24 | Higher Spell Level Pool: +15 Pool |
| *5 | Any 1 Interaction Skill (Animal Handling, Conversation, High Society, Interrogation, Oratory, Persuasion, Seduction, Trading) at +1 |
| 5 | Charismatic: +5 PRE |
| 10 | Magnetic: +10 PRE |
| 5 | +1 with All PRE Based Rolls |
| 2 | WF: Sortiligist Group (Dagger, Short Blades, Slings) |
| -15 | Psychological Limitation: Self Centered (Common, Strong) |
| -5 | Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures) |
| -10 | Rivalry with Other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
| Sortiligist (Prepared) | |
| The Sortilege Magic System is detailed here. | |
| This Package Deal is for Sortiligists using the Prepared Model | |
| Sortiligists are Arcane Magic users that organize their theory of Magic into a concept that they call the Star of Interaction, defined as the Nexus of the Star (Power Skill ( Performance) -- called "Ylo") and the Eight Pinnacles of the Star (Animal Handling (Ina), Conversation (Vex), High Society (Wos), Interrogation (Dib), Oratory (Alo), Persuasion (Fas), Seduction (Nar), and Trading (Ulb)). | |
| In addition to mastery of their brand of Magic, Sortiligists tend to be capable and wily survivors, with a wide variety of skills and abilities. They are often mistaken for Bards, Rogues, Enchanters, and gentlemen adventurers, and are not easily classifiable. | |
| Cost | Ability |
| 34 | Wizard VPP (30 Pool) |
| 17 | +1 Spell Level (+15 Pool) |
| 3 | YLO: Power Skill: Performance |
| 1 | Literacy w/ Chosen Language |
| Value | Disadvantages |
| 0 | None |
|
+55 |
Total Cost of Package |
| Cost | Options |
| *17.5 | Higher Spell Level Pool: +15 Pool |
| *5 | Any 1 Interaction Skill (Animal Handling, Conversation, High Society, Interrogation, Oratory, Persuasion, Seduction, Trading) at +1 |
| 5 | Charismatic: +5 PRE |
| 10 | Magnetic: +10 PRE |
| 5 | +1 with All PRE Based Rolls |
| 2 | WF: Sortiligist Group (Dagger, Short Blades, Slings) |
| -15 | Psychological Limitation: Self Centered (Common, Strong) |
| -5 | Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures) |
| -10 | Rivalry with Other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
| Rapscallion | |
| Rapscallions are those who are off the straight and narrow either in fact or in spirit. Alert to opportunity, quick witted and cagey, Rapscallions have a solid core of potential allowing them to adapt to whatever course fate presents them. | |
| They represent both the best and worst of Rogues, for they are naturally talented but often choose to put that talent to primarily selfish ends | |
| Cost | Ability |
| 6 | Quick: +2 DEX |
| 2 | Fleet: +1" Run |
| 3 | Quick Witted: +3 INT |
| 3 | Glib: +3 PRE |
| 4 | Determined: +2 EGO |
| 3 | Alert: +1 All PER |
| 1 | Hard Bargainer: +1 to Resist Bargaining |
| 1 | Blas: +1 to Resist Oratory |
| 1 | Immovable: +1 to Resist Persuasion |
| 1 | Tight-lipped: +1 to Resist Conversation |
| 1 | Resistance: +1 to Resist Interrogation/Questioning |
| 10 | Puissant: +1 Overall Level |
| 3 | Bribery |
| 3 | Conversation |
| 3 | Persuasion |
| 3 | Streetwise |
| 2 | Survival: Urban |
| 3 | Trading |
| 1 | WF: Short Blades |
| Value | Disadvantages |
| 0 | None |
|
+55 |
Total Cost of Package |
| Cost | Options |
| 1 | Literacy w/ Native Language |
| 3 | Well Connected |
| var | Contacts |
| var | Favors |
| var | Successful: Money |
| var | Street Credibility: Reputation Perk |
| var | Established: Base(s) |
| var | Established: Followers |
| 2 | Thieves' Cant: (Language; basic conversation; literate) |
| -15 | Psychological Limitation: Self Centered (Common, Strong) |
| -5 | Social Limitation: Prior Conviction (Got caught at some point in the past and has done some time incarcerated or otherwise detained by the Law; known to local Law Enforcement) (Frequently; Minor; Not Limiting In Some Cultures) |
| -10 | Rivalry with other Rogues (More Powerful, Group, Professional, Unaware, Outdo) |
| Blather Skills | |
| Many characters have mastered the art of talking fast and making things up as they go along in order to grease their way through life. If you can't bedazzle them with brilliance, then baffle them with bullshit. | |
| Cost | Ability |
| 10 | +15 PRE, Requires Conversation Roll |
| 5 | Conversation +1 |
| Value | Disadvantages |
| None | |
|
+15 |
Total Cost of Package |