| Militant Runecrafter | |
| Some Runecrafters use their arts to enhance their capabilities as warriors, crafting powerful armaments for themselves to weild in battle. When fully kitted out a Millitant Runecrafter is quite formidable, but without their gear they are far less impressive. | |
| Cost | Ability |
| 55 | Journeyman Runecrafter Package (PS: Engraving) |
| 11 | Battle-wise: AF: Light, Medium, Heavy, Shield; Penalty Skill Levels: +2 to Offset DEX and DCV Penalties of Armor |
| 15 | Runic Armor: Permanent Runic Magic Armor with a Real Cost of 15 points (must know Rune) |
| 15 | Runic Weapon: Permanent Runic Magic Weapon with a Real Cost of 15 points (must know Rune) |
| 2 | WF: Runecrafter Group (Axe, Hammer, Pick) |
| 10 | +2 HtH Combat Levels |
| Value | Disadvantages |
| 0 | None |
|
+108 |
Total Cost of Package |
| Journeyman Runecrafter | |
| The Runecrafting Magic System is detailed here. | |
| Rather than cast Spells or work some other form of Magic on the spur of the moment, Runecrafters instead inscribe special Runes upon objects or even living creatures that invest the inscribed object or person with Magical capabilities. Runecrafters particularly excel at the crafting of Magic Items, and are often well equipped individuals. They also excel at warding buildings and areas with protective Runes, making them excellent on the defense as well. | |
| Runecrafters can be quite powerful, and also possess useful crafting skills. In campaigns focusing on more hack and slash action, Runecrafters with a selection of custom made Magic Items can excel, while in a more role-playing oriented game their ability to interact with the mercantile elements of the setting come to the fore. Generally well rounded and fun to play, they offer a lot of potential to an interested player. | |
| NOTE: In some settings Runecrafting has roots in a particular culture; for instance in some worlds Runes might be the Magic of Dwarvenkind. | |
| Cost | Ability |
| 20 | Runes: 20 Rune Familiarities |
| 13 | Runic Lore: KS: Runecrafting (INT-based) + 5 |
| 2 | Media Skill: (Choose 1: PS: Calligraphy, PS: Carving, PS: Embroidery, PS: Engraving, PS: Sculpting, PS: Tattooing) |
| 4 | Capable: +4 with Media Skill of Choice |
| 15 | Inventory: Permanent Runic Magic Item(s) with a Total Real Cost of 15 points (must also have Permanent Rune(s) corresponding to Item(s)) |
| 1 | Literacy w/ Runic Language |
| Value | Disadvantages |
| 0 | None |
|
+55 |
Total Cost of Package |
| Cost | Options |
| 1 each | More Rune Familiarities |
| var | More Permanent Runic Magic Items |
| var | More Media Skills |
| 2 | WF: Runecrafter Group (Axe, Hammer, Pick) |
| -15 | Psychological Limitation: Self Centered (Common, Strong) |
| -10 | Rivalry with other Magic Users (More Powerful, Group, Professional, Unaware, Outdo) |
| -5 | Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures) |