| Roofrunner | |
| Kings of "the Thieves' Highway", Roofrunners take to the peaks and balconies of a city, moving beyond the watchful eyes of watchmen and marks alike. Roofrunner's are city creatures through and through, perfectly adapted to live in their home environment, but sometimes are forced into a life of adventure by means beyond their control. While not fearsome warriors or the like, Roofrunners are quick studies and tough cookies. And if the action every strays into a city.....just watch your back.... | |
| Cost | Ability |
| 53 | Rapscallion Package Deal (remove Survival (Urban) -2 points) |
| 16 | Urban Survival Skills Package Deal |
| 10 | Puissant: +1 Overall Level |
| 10 | Evasion: (Flying
Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove) Snatch n Run (Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove) |
| 5 | Roofrunner: Environmental Movement: Offset Narrow Surface, Climbing, Cramped Penalties in Urban Regions |
| 2 | +2" Leap |
| 96 | Total Cost of Abilities |
| Value | Disadvantages |
| 0 | None |
|
+96 |
Total Cost of Package |
| Rapscallion | |
| Rapscallions are those who are off the straight and narrow either in fact or in spirit. Alert to opportunity, quick witted and cagey, Rapscallions have a solid core of potential allowing them to adapt to whatever course fate presents them. | |
| They represent both the best and worst of Rogues, for they are naturally talented but often choose to put that talent to primarily selfish ends | |
| Cost | Ability |
| 6 | Quick: +2 DEX |
| 2 | Fleet: +1" Run |
| 3 | Quick Witted: +3 INT |
| 3 | Glib: +3 PRE |
| 4 | Determined: +2 EGO |
| 3 | Alert: +1 All PER |
| 1 | Hard Bargainer: +1 to Resist Bargaining |
| 1 | Blas: +1 to Resist Oratory |
| 1 | Immovable: +1 to Resist Persuasion |
| 1 | Tight-lipped: +1 to Resist Conversation |
| 1 | Resistance: +1 to Resist Interrogation/Questioning |
| 10 | Puissant: +1 Overall Level |
| 3 | Bribery |
| 3 | Conversation |
| 3 | Persuasion |
| 3 | Streetwise |
| 2 | Survival: Urban |
| 3 | Trading |
| 1 | WF: Short Blades |
| Value | Disadvantages |
| 0 | None |
|
+55 |
Total Cost of Package |
| Cost | Options |
| 1 | Literacy w/ Native Language |
| 3 | Well Connected |
| var | Contacts |
| var | Favors |
| var | Successful: Money |
| var | Street Credibility: Reputation Perk |
| var | Established: Base(s) |
| var | Established: Followers |
| 2 | Thieves' Cant: (Language; basic conversation; literate) |
| -15 | Psychological Limitation: Self Centered (Common, Strong) |
| -5 | Social Limitation: Prior Conviction (Got caught at some point in the past and has done some time incarcerated or otherwise detained by the Law; known to local Law Enforcement) (Frequently; Minor; Not Limiting In Some Cultures) |
| -10 | Rivalry with other Rogues (More Powerful, Group, Professional, Unaware, Outdo) |
| Urban Survival Skills | |
| Many characters receive training to improve their ability to fight in urban regions during their careers, while others originate from the mean streets of some cruel city. | |
| Cost | Ability |
| 5 | CK: Any 1 City (INT) +1 |
| 2 | Survival (Urban) |
| 2 | Environmental Movement: Rubbish & Refuse |
| 1 | Climbing; Only up Buildings (-2) |
| 1 | Concealment; Only in Urban Regions (-2) |
| 1 | Stealth; Only in Urban Regions (-2) |
| 1 | Tracking; Only in Urban Regions (-2) |
| 3 | Urban Fighting: +1 All Combat; Only in Urban Regions (-2) |
| Value | Disadvantages |
| None | |
|
+16 |
Total Cost of Package |