Psionic Paragon
Psionic Paragons are simply good at everything that they do. Naturally gifted, their Psionics are an extension of their superior brains. They tend to have Powers that augment their strengths, often favoring Clairsentience and Psychometabolic Powers over Psychokinesis and Psychoportation, with an even split on Telepathy between the mentally and physically oriented Psionic Paragons. Psionic Paragons often mature into extremely powerful individuals; many focus on improving themselves to the peak of physical perfection before turning to more advanced Psionic studies once they've hit mortal limits to expand themselves even further.
Cost Ability
55 Cerebral Package
3 Hale: +3 STR
9 Dexterous: +3 DEX
6 Fit: +3 CON
6 Hardy: +3 BODY
6 Steady: +3 EGO
3 Impressive: +3 PRE
2 Attractive: +4 COM
20 Psionic Powers (20 points in ultra slots)
110 Total Cost of Abilities
Value Disadvantages
0 None
+110 Total Cost of Package

Basic Package Deals
The Psionic System is described here.
Cerebrals are powerful, often genius level thinkers, with towering intellect matched by a sublime ability to enforce their will upon the world around them. Operating on deduction and observation more than learned facts, the Cerebral figures out Psionics as they go; leaping from one intuitive assumption to the next.
Cerebrals are fun to play because they get the job done. An excellent counterpoint to the Monk, a Cerebral just needs the path pointed out to them and then they will figure it out on their own from there.
Cost Ability
30 Psionic MPP (30 Pool; May use Personal END or END Reserve (+1/4); All slots must take RSR: Discipline Skill (-1/4))
4 Psionic Strength END Reserve: 30 END / 1 REC
15 Broadly Capable: PowS: Clairsentience (INT), PowS: Psychokinesis (EGO), PowS: Psychoportation (INT), PowS: Telepathy (EGO), PowS: Psychometabolism (CON)
5 Bright: +5 INT
1 Literate: Literacy w/ Native Language
Value Disadvantages
0 None
+55 Total Cost of Package
Cost Options
10 More Powerful: Higher Psionic MPP: +10 Reserve
5 Bright: +5 INT
10 Brilliant: +10 INT
5 Smart: +1 with All INT Based Rolls
10 Steady: +5 EGO
20 Resolute: +10 EGO
5 Stubborn: +1 with All EGO Based Rolls
10 Fit: +5 CON
20 Tireless: +10 CON
5 Gritty: +1 with All CON Based Rolls
2 WF: Psion Group (Dagger, Short Sword, Throwing Blades)
-15 Psychological Limitation: Overly Introspective (Common, Strong)
-5 Social Limitation: Disreputable Master (Master is generally scorned, disrespected, or has a questionable past -- this colors peoples perception of character) (Frequently; Minor; Not Limiting In Some Cultures)
-10 Rivalry with other Psions (More Powerful, Group, Professional, Unaware, Outdo)