| Medium Cavalry | |
| Medium Cavalry are the mounted parrallel to the Medium Foot. | |
| This Package Deal comes complete with a Medium Warhorse. This Warhorse is exceptional for its kind; use the writeup in the HERO System Bestiary as a starting point and the player may improve the Horse subject to the GM's veto up to the points available. | |
| The Horse does not come with barding, tack, or saddle, but a lenient GM may waive the tack and saddle at least. | |
| Cost | Ability |
| 55 | Medium Foot Package Deal |
| 16 | Mounted Fighting Skills Package Deal |
| 10 | Deadly Blow: +1d6 Killing, any circumstance, any HtH weapon |
| 24 | Medium Warhorse (75 Base; 175 -55 Disadvantages = 120/5=24 Real Cost) |
| 105 | Total Cost of Abilities |
| Value | Disadvantages |
| 0 | None |
|
+105 |
Total Cost of Package |
| Medium Foot | |
| Medium Foot typically fight, as the name would indicate, on foot. They generally wear chain or other medium armors and wield heavier one-handed weapons in conjunction with a shield. Medium Foot concentrate on a powerful mix of manueverability, quickness, skill, technique and brute force. | |
| Medium Foot provide a potent middle ground between the various extremes of fighting, and might possibly be the best all-around type of generalist fighter. | |
| Cost | Ability |
| 3 | Strong: +3 STR |
| 3 | Quick: +1 DEX |
| 10 | Nimble: +1 SPD |
| 2 | Sturdy: +1 CON |
| 2 | Durable: +1 BODY |
| 2 | AF: Medium Armor Proficiency |
| 1 | AF: Shield Proficiency |
| 4 | WF: Common Melee, Common Missile |
| 2 | Penalty Skill Levels: +1 to Offset DCV and DEX Penalty of Medium Armor |
| 16 | Choose One: |
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| 2 | PS: Warrior |
| 3 | Tactics |
| 3 | Fast Draw |
| 1 | Warrior Elite: Right to Bear Arms or Equivalent For Culture |
| Value | Disadvantages |
| 0 | None |
|
+55 |
Total Cost of Package |
| Cost | Options |
| 10 | Follow-through Attack: Trigger on up to 60 Active Points of Killing Attack (Trigger: when current opponent is killed in battle and there is another opponent in HtH Range attack that opponent, +1/4); OIF (weapons of opportunity; -1/2); Costs 1 END to use; Note: takes a Half Phase Action to "Reset Trigger" |
| 20 | Superior Follow Through Attack: Trigger on up to 60 Active Points of Killing Attack (Trigger: when current opponent is killed in battle and there is another opponent in HtH Range attack that opponent; Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; +1/2) for up to 60 Active Points (30 Active Points); OIF (Weapon of Opportunity; -1/2); Costs 3 END to use; Note: Trigger resets automatically after an opponent is slain; the character has no choice about using the ability -- if there is an opponent in HtH range they must attack them and further if there are multiple opponents the GM can decide which is attacked based upon events in play. |
| 4 | Weapon Strength: +8 STR, No Figured (-1/2), Only to Offset Strength Minima (-1/2) |
| 4 | Archer's Strength: +10 STR No Figured (-1/2), Only to Offset Strength Minima of Bows (-1) |
| 10 | Lethal: Deadly Blow: +1d6 Killing, any circumstance, any weapon |
| 7.5 | Median Lethality: Deadly Blow: +1d6 Killing, any circumstance, any medium weapon |
| 7.5 | Coup de Morte: Deadly Blow: +1d6 Killing, when opponent at 5 or less BODY, any weapon |
| 10 | Precision: Find Weakness 11-: One Attack (choose) |
| +10 |
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| +20 |
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| +10 |
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| +40 |
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| 6 | Shifty: Combat Luck (3 PD/3 ED) |
| 4 | Dodgy: Combat Luck (3 PD/3 ED) (6 Active Points); Only While Not Wearing Armor (-1/2) |
| 4 | Second Skin: Combat Luck (3 PD/3 ED) (6 Active Points); Only While Wearing Medium Armor (-1/2) |
| 5 | Active Sheild Defense: Armor (4 PD/0 ED) (6 Active Points); OAF (Shield; -1), Costs Endurance (-1/2), Only When Using Shield For DCV (-1/4); Costs 1 END per Phase |
| 5 | Passive Blocking: +3 DCV; OAF: Weapon of Choice (-1), vs HtH Only (-1) |
| -2 | Bad Knees: -1" Run |
| -5 | Physical Limitation: Old Injury (Infrequently, Slightly Impairing) |
| -5 | Psychological Limitation: Warriors Code (Uncommon, Moderate) |
| -10 | Psychological Limitation: Swashbuckler Mentality (Common, Moderate) |
| -5 | Social Limitation: Grunt (Services command less money; thrown into the thick of battle, get fewer considerations of comfort, afforded less respect, etc) (Frequently; Minor; Not Limiting In Some Cultures) |
| -10 | Rivalry with other Warriors (More Powerful, Group, Professional, Unaware, Outdo) |
| Mounted Fighting Skills | |
| Some people recieve training to fight from the back of a mount, or develop it by necessity on their own.. | |
| Cost | Ability |
| 4 | Mounted Warrior (HtH) |
| 4 | Mounted Warrior (Ranged) |
| 5 | Riding +1 |
| 3 | Mounted Fighting: +1 All Combat; Only while Mounted (-2) |
| Value | Disadvantages |
| 0 | None |
|
+16 |
Total Cost of Package |