| Light Cavalry | |
| Light Cavalry are the mounted parrallel to the Light Foot. | |
| This Package Deal comes complete with a Light Warhorse. This Warhorse is exceptional for its kind; use the writeup in the HERO System Bestiary as a starting point and the player may improve the Horse subject to the GM's veto up to the points available. | |
| The Horse does not come with barding, tack, or saddle, but a lenient GM may waive the tack and saddle at least. | |
| Cost | Ability |
| 41 | Light Foot Package Deal (exclude 2" Run, Find Weakness) |
| 16 | Mounted Fighting Skills Package Deal |
| 4 | Archer's Strength: +8 STR Only to Offset Strength Minima of Bows (-1) |
| 10 | Deadly Blow: +1d6 Killing, any circumstance, any HtH weapon |
| 24 | Light Warhorse (75 Base; 175 -55 Disadvantages = 120/5=24 Real Cost) |
| 95 | Total Cost of Abilities |
| Value | Disadvantages |
|
+95 |
Total Cost of Package |
| Light Foot | |
| As the name would indicate Light Foot typically fight on foot. They generally wear lighter armor and wield lighter weapons. | |
| Light Foot concentrate on speed, manueverability, skill, and technique over brute force and strength. Reflexes and adroitness are their bread and butter, and they often make use of easily carried thrown weapons which they can hurl at an opponent. | |
| Adept skirmishers, Light Foot are much more dangerous than their lightly armored fast moving nature would suggest, and what they lack in striking power they make up for with accuracy and finesse. | |
| Cost | Ability |
| 6 | Quick: +2 DEX |
| 10 | Nimble: +1 SPD |
| 4 | Fleet: +2" Run |
| 10 | Precision: Find Weakness 11-: One Attack (choose) |
| 2 | AF: Light Armor Proficiency |
| 5 | WF: Common Melee, Common Missile, Slings |
| 10 | Choose One: |
|
|
| 1 | FAM: Acrobatics |
| 3 | Breakfall |
| 3 | Fast Draw |
| 1 | Warrior Elite: Right to Bear Arms or Equivalent For Culture |
| Value | Disadvantages |
| 0 | None |
|
+55 |
Total Cost of Package |
| Cost | Options |
| 4 | Archer's Strength: +10 STR No Figured (-1/2), Only to Offset Strength Minima of Bows (-1) |
| 10 | Lethal: Deadly Blow: +1d6 Killing, any circumstance, any weapon |
| 7.5 | Light Lethality: Deadly Blow: +1d6 Killing, any circumstance, any light weapon |
| +10 | More Precise: Increase Find Weakness to Tight Group |
| +20 | Incredibly Precise: Increase Find Weakness to All Attacks |
| +10 | Reliably Precise: Increase Find Weakness to 13- |
| +40 | Always Precise: Increase Find Weakness to 17- |
| 6 | Shifty: Combat Luck (3 PD/3 ED) |
| 4 | Dodgy: Combat Luck (3 PD/3 ED) (6 Active Points); Only While Not Wearing Armor (-1/2) |
| 4 | Second Skin: Combat Luck (3 PD/3 ED) (6 Active Points); Only While Wearing Light Armor (-1/2) |
| 5 | Passive Blocking: +3 DCV; OAF: Weapon of Choice (-1), vs HtH Only (-1) |
| -5 | Physical Limitation: Old Injury (Infrequently, Slightly Impairing) |
| -5 | Psychological Limitation: Warriors Code (Uncommon, Moderate) |
| -10 | Psychological Limitation: Swashbuckler Mentality (Common, Moderate) |
| -10 | Rivalry with other Warriors (More Powerful, Group, Professional, Unaware, Outdo) |
| Mounted Fighting Skills | |
| Some people recieve training to fight from the back of a mount, or develop it by necessity on their own.. | |
| Cost | Ability |
| 4 | Mounted Warrior (HtH) |
| 4 | Mounted Warrior (Ranged) |
| 5 | Riding +1 |
| 3 | Mounted Fighting: +1 All Combat; Only while Mounted (-2) |
| Value | Disadvantages |
| 0 | None |
|
+16 |
Total Cost of Package |