| Derwydd Advisor | |
| The Derwydd Advisor is knowledgable, canny, and skilled at discerning the truth in men's souls. They make the ideal advisors and are often found as counsels to chiefs, headmen, and even the occasional young hero with an auspicious future. | |
| A Derwydd Advisor is better served as an NPC, but a motivated player could certainly play one to good effect, particularly in a campaign focusing on politics or intrigue. | |
| Cost | Ability |
| 55 | Derwydd Package |
| 10 | Verbal Sparring Skills |
| 12 | Loremastery (recpoup 1 pt for KS: Nature Lore) |
| 20 | Aura Reading |
| 2 | WF: Derwydd Group (Staff, Sling, Sickle, Dagger) |
| 1 | Literacy w/ Native Language |
| 100 | Total Cost of Abilities |
| Value | Disadvantages |
| -10 | Physical Limitation: May Only Use Derwydd Spells If In Good Standing With Religious Beliefs (Infrequently, Greatly Impairing) |
|
+90 |
Total Cost of Package |
| Derwydd | |
| The Derwydda Magic System is detailed here. | |
| NOTE: Practitioners of Derwydda (dur-WEETH-ah) are collectively called Derwyddon (dur-WEE-thon) collectively, or Derwydd (DUR-weeth) singularly. | |
| Derwydda is a form of Nature Magic that focuses on powerful Magics stemming from a understanding of the Natural World, and channelling the very power of the Universe itself. | |
| Derwyddon are a type of Magic User skilled at working powerful Magics when given the chance, but not quite as good in tense situations such as combat. An individual Derwydd isn't particularly good in a combat situation, but given time and a Standing Stone a Derwydd can work shockingly powerful Magic, and a clutch of Derwyddon working together can shake the fundaments of the world. | |
| Derwyddon are also good at preparing powerful Spell Effects on At Will Triggers in relative safety, which they can later release for devastating results, which somewhat compensates for the difficulities they suffer when attempting to cast Spell Effects in combat. | |
| Cost | Ability |
| 15 | Derwydd Spell Skills |
| 5 | KS: Nature Lore +2 |
| 3 | PS: Create Standing Stone |
| 4 | Nature Sense: Detect (Sight): Plants, Animals, Pure Water, (Class of Things Discriminatory) (10 Active Points); Extra Time (Full Turn, -1); Only Usable While In Good Standing With Faith (can't be removed; -1/4) |
| 8 | Immunity to Poison: LS: Immunity to Poison; Only Usable While In Good Standing With Faith (can't be removed; -1/4) |
| 3 | +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells |
| 10 | Strong Willed: +5 EGO |
| 7 | Stamina: +14 END |
| Value | Disadvantages |
| 0 | None |
|
+55 |
Total Cost of Package |
| Cost | Options |
| 3 | Resistance to Fire & Electricity: Armor 0 PD/5 ED, Hardened (+1/4) (9 Active Points); Only vs Fire & Electricity (-1 1/2), Only Usable While In Good Standing With Faith (can't be removed; -1/4) |
| 4 | Trackless Stride: Gliding: 6"; Ground Gliding (-1/4), Only Usable While In Good Standing With Faith (can't be removed; -1/4) |
| var | More Spell Skills |
| 3* | +1 Penalty Skill Level to offset Combat Casting Penalty with All Spells |
| 5 | Bright: +5 INT |
| 5 | +1 with All INT Based Rolls |
| 2 | WF: Derwydd Group (Scicle, Staff, Sling, Dagger) |
| -15 | Psychological Limitation: Maintain Natural Balance (Common, Strong) |
| -15 | Psychological Limitation: Hatred vs Undead (Uncommon, Total) |
| -5 | Social Limitation: At Odds With Organized Religion (Churches and Religions dedicated to Deities) (Frequently; Minor; Not Limiting In Some Cultures) |
| Verbal Sparring Skills | |
| Not all battles are won with blades. Some characters recieve training to improve their ability to mingle with society and move publically among the mighty, while others are just naturally sangfroid. | |
| Cost | Ability |
| 3 | Adroit: +3 PRE |
| 5 | Conversation+1 |
| 1 | FAM: High Society |
| 1 | FAM: KS: Heraldry |
| Value | Disadvantages |
| None | |
|
+10 |
Total Cost of Package |
| Loremastery | |
| Some characters are experts on various subjects. Simply add this Package to such a character. | |
| NOTE: This Package assumes the Character does not have the Scholar Skill Enhancer; if they do simply remove it and decrease the Package Cost by -3 points. | |
| Cost | Ability |
| 3 | Scholar |
| 10 | Knowledge Skills: 10 points of Knowledge Skills |
| Value | Disadvantages |
| 0 | None |
|
+13 |
Total Cost of Package |
| Aura Reading | |
| Some characters are able to read the auras of others, gaining insite into their intentions and emotions. | |
| Cost | Ability |
| 17 | Aura Reading: Detect Emotions and Basic Intentions PER +2 (Sight Group), Discriminatory, Analyze |
| 3 | +1 All PER |
| Value | Disadvantages |
| 0 | None |
|
+20 |
Total Cost of Package |