| Rapscallions
are those who are off the straight and narrow either in fact or in spirit.
Alert to opportunity, quick witted and cagey, Rapscallions have a solid core
of potential allowing them to adapt to whatever course fate presents them. |
| They represent both the best and worst of Rogues, for they are naturally
talented but often choose to put that talent to primarily selfish ends |
| Cost |
Ability |
| 6 |
Quick: +2
DEX |
| 2 |
Fleet: +1" Run |
| 3 |
Quick Witted:
+3 INT |
| 3 |
Glib: +3 PRE |
| 4 |
Determined: +2
EGO |
| 3 |
Alert: +1 All
PER |
| 1 |
Hard Bargainer:
+1 to Resist Bargaining |
| 1 |
Blas: +1 to
Resist Oratory |
| 1 |
Immovable: +1
to Resist Persuasion |
| 1 |
Tight-lipped:
+1 to Resist Conversation |
| 1 |
Resistance: +1
to Resist Interrogation/Questioning |
| 10 |
Puissant: +1
Overall Level |
| 3 |
Bribery |
| 3 |
Conversation |
| 3 |
Persuasion |
| 3 |
Streetwise |
| 2 |
Survival: Urban |
| 3 |
Trading |
| 1 |
WF: Short
Blades |
| Value |
Disadvantages |
| 0 |
None |
|
+55 |
Total Cost of Package |
|
Cost |
Options |
| 1 |
Literacy w/ Native Language |
| 3 |
Well Connected |
| var |
Contacts |
| var |
Favors |
| var |
Successful: Money |
| var |
Street Credibility:
Reputation Perk |
| var |
Established: Base(s) |
| var |
Established: Followers |
| 2 |
Thieves' Cant: (Language;
basic conversation; literate) |
| -15 |
Psychological Limitation:
Self Centered (Common,
Strong) |
| -5 |
Social Limitation: Prior
Conviction
(Got caught at some point in the past and has done some
time incarcerated or otherwise detained by the Law; known to local Law
Enforcement) (Frequently; Minor;
Not Limiting In Some Cultures) |
| -10 |
Rivalry with
other Rogues (More Powerful, Group, Professional, Unaware, Outdo) |