| Cost |
Power |
END |
| 24 |
Elemental Control, 60-point powers, (30 Active Points); all slots Only In Heroic Identity (-1/4)
|
|
| 24 |
1)
Glacial Form:
Density Increase (27,600 kg mass, +40 STR, +8 PD/ED, -8" KB), Reduced Endurance (0 END; +1/2) (60 Active Points)
Notes:
Weight does not actually increase, but near absolute zero body causes similar destruction to objects not immune to cold. Inches of Leaping not gained from extra STR.
|
0 |
| 17 |
2)
Ice Skating:
Flight 20", Reduced Endurance (0 END; +1/2) (60 Active Points); Only In Contact With A Surface (-1/4), Extra Visible (Leaves Trail of Ice That Lasts Until It Melts) (-1/4)
Notes:
Leaves very clear trail of ice, causes minor property damage.
|
0 |
| 24 |
3)
Intense Cold Field:
Force Field (20 PD/20 ED), Reduced Endurance (0 END; +1/2) (60 Active Points)
|
0 |
| 63 |
Multipower, 79-point reserve, (79 Active Points); all slots Only In Heroic Identity (-1/4)
|
|
| 6u |
1)
Cold Snap:
Dispel 21d6, any Technology power one at a time (+1/4) (79 Active Points)
|
8 |
| 3u |
2)
Chill Touch:
Entangle 3d6, 6 DEF, Reduced Endurance (1/2 END; +1/4), Takes No Damage From Attacks All Attacks (+1/2) (79 Active Points); No Range (-1/2), Susceptible Uncommon (LS: Immune to Cold; Undead; -1/4), Cannot Form Barriers (-1/4)
Notes:
The Chill Touch does not work on those immune to the effects of cold or the Undead.
|
3 |
| 6u |
3)
Glacial Chill:
Dispel 21d6, any Fire / Heat power one at a time (+1/4) (79 Active Points)
|
8 |
| 4u |
4)
Glacial Hammer:
Hand-To-Hand Attack +7d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect Accurate (One Hex; +1/2), Does x1 1/2 Knockback (+1/2) (79 Active Points); Hand-To-Hand Attack (-1/2)
Notes:
14d6 HA w/ STR, 16d6 HA w/ Fast Strike
|
3 |
| 6u |
5)
Ice Patch:
Change Environment 16" radius, -4 Temperature Level Adjustment, -6 to DEX Rolls, Long-Lasting 20 Minutes, Multiple Combat Effects, Personal Immunity (+1/4) (77 Active Points)
|
8 |
| 11 |
1)
Glacial Mind:
Mental Defense (20 points total) (17 Active Points); Not vs. Magic (-1/2)
|
0 |
| 24 |
2)
Glacial Resistance:
Damage Resistance (20 PD/20 ED/20 Mental Def.) (30 Active Points); Only In Heroic Identity (-1/4)
|
0 |
| 35 |
3)
Glacial Support:
Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity All terrestrial diseases and biowarfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (44 Active Points); Only In Heroic Identity (-1/4)
|
0 |
| 11 |
4)
Re-Freezing:
Regenerate 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
Notes:
Note that Bjorn will regenerate even when not in his Ice form.
|
0 |
| 258 |
Total Powers Cost |