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Tassk

Snakemen with arms and a long body, up to 40 feet…

Where the Yullarians excel at diplomacy for positive ends, the Tassk are the opposite. They are conniving, manipulative, racist, scheming, galactic imperialists. In addition to being a general thorn in the side of civilized space, they continuously bicker and fight amongst each other. Their lack of strong racial unity and selfishness is the greatest check upon their power, and they only routinely band together in defense of their homeworld or when fighting the Kataan. If you are attacked by pirates, there is a 50/50 chance that the pirate vessel captain is a Tassk. They aim to kill everyone who will not bend to their will, and enslave those who do.

Their physical size and strength make them excellent melee combatants. They can also coil their bodies around a grabbed opponent constricting them, a practice they commonly take when they’d rather sell someone rather than kill them.

No form of warfare is beneath the Tassk; their propensity for revenge is also great. When the Faciri Homeworld of Qima-Wali refused to fall, they infected the planet with an organism that was good at killing Faciri (and all other living things). The organism reproduced so quickly that Qima-Wali had to be evacuated of all 150 billion residents. Only about half made it off the planet. Qima-Wali lost its status as a civilized world and was renamed VYV-X. The organism were named the Vivix for this reason. The Taask then infected other Faciri worlds, which still threatens the populations on those planets. The Tassk flatly deny any responsibility for this situation and implicate the Kataan. Several Tassk slave worlds have had Vivix outbreaks, but they were quickly contained.

Homeworld: Dokk

Colonized Worlds: The Slave Worlds

    Skill, Talent, Perk, Power, Disad, Quirk Cost Everyman Skills
    Tech Access Level (2) 3 Acting 8-
    Lang: Galactic Trade (2) 2 Concealment 8-
    Conversation at +1 5 Deduction 8-
    Fam with Tactics 1 Interrogation 8-
    Scales: Armor 2 Def 6 Lang: Tassk (4)
    Constriction: +10 Str, only for Grabs -1/2 7 Paramedics 8-
    Size/Mass: Always 2 Hexes long Persuasion 8-
    2” KB Res 4 PS: Any Racial 11-
    +5 Str 5 Shadowing 8-
    Phys Lim, Infrequent, slight -5 Stealth 8-
    -1 DCV -5 TF: POV
    +1 to others Per rolls Against Char -2 AK: Dokk
    Total 21
    Other Mandatory Disads
    Hunted by Kataan, More Powerful, 8- 15
    Other Reccomended Disads
    Reputation for Eating Sentients, Piracy etc.
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