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Skip Navigation LinksEndless>Playable Races>Humans
 
Endless
Humans
HOMEWORLD
Terra
COLONIES
KlearKom I, Haul
APPEARANCE
Bipedal bilaterally symmetric humanoids with complex lateralized brains and a high degree of manual dexterity. They have moderately long lifespans, which can be extended with technology and good nutrition. They exhibit both unified and individual behavior patterns, and seem to have cultural difficulties unifying as a single centralized poltical or social entity. As such there are many sub-groups of humans with oftentimes widely disparate societies / cultures that produced a wide range of dress styles and behaviors.
DETAILS
Humans are the newest race to enter the galactic scene. They would have done so long ago if not for the fact that there has been no dust discovered on Earth or in their solar system.
However, despite their relatively late arrival on the Galactic scene humans are suprisingly adept at technology. Aside from the Engai, and some Irari "secrets", humans have developed the highest overall level of technology in the galaxy. This shocking ingenuity frightens many other dominant races as it represents a powerful challenge to a delicate status quo that has existed for quite some time. The fact that humans developed their amazing technology in effective isolation is even more difficult for some races to believe, and some have suspected a conspiracy whereby humans are being used as a front for some other older and more technically powerful race.
Everything the humans have tends to be smaller, lighter, faster, deadlier, than what the other primary races can create. Their technology is more efficient than that of other races. They are, surprisingly, the only race with nuclear armaments.
Above and beyond these basic advances, humans particularly excel in computer and small ship technology. Much to humans surprise, when they made first contact with alien races they discovered that they alone had developed fully functioning digital computing devices and advanced programming languages. While some other races had basic analog or electro-mechanical devices that served as rudimentary computers or calculators, human soft and hardware development was far more advanced and capable than anything any of the other races had. Humans have sought to maintain their advantage in this area by practicing extremely strict security and safeguards around anything related to computer technology. Human navigation computers and trained operators in particular are in strong demand across the galaxy.
Additionally human cruisers, frigates, corvettes, yachts, and fighter ships enjoy a real advantage in size and crew requirements over other races equivalent vessels; in part thanks to the heavy use of computerized automation technology and micronized technology. Though humans lack a creditable space navy on the scale of the Kataan or even the Taask, the nimbleness, weaponry, and extremely accurate targetting computers on even small human vessels ensure that their presense is felt despite only recently becoming elevated to the galactic stage. A fact that some ships of other races have discovered the hard way.
SUB-GROUPS
Almost all other significant races to have developed C Drive capability on their own benefit from a strong centralized political or social structure (or both). Humans on the other hand lack a single centralized poltical or societal entity, instead having a multitude of mega-corporations, cultural phyles (elective groups), "houses" (ultra rich extended families that weild considerable power), and nation-states (remnants of a few "dirt states" with actual geographical boundaries).
In some ways this lack of centralization is both humanity's greatest strength and its greatest weakness. A good deal of the innovation humans have developed has been a direct result of fierce competition amongst different groups of humans over many millennia; without such a strong impetus to seek advantage over rival groups humans would almost certainly not have advanced as quickly or as impressively. However, now that they have elevated themselves and entered the galactic stage, they lack a strong centralized front from which to deal with their much more unified counterparts among the primary alien races. Due to this humans are at a severe disadvantage in the political and to a lesser extent commercial arenas.
DivTech                  NeoVic                  CelCon                  Fringer                  
Divine Technocracy
Recognizing the disadvantages a lack of a strong centralized governing body or decision making apparatus imposed upon humanity, the human entrepreneur Modebla Moloka, founder of the megacorps KlearKom, led an initiative a little over 20 years ago to form an independent consortium comprised of other leading space-faring human interests. This consortium came to be called The Divine Technocracy, representing the ideal of the Divine Provenance of Science and Technology, a system of beliefs that developed late in the third millennia AD which denies superstition and religion, glorifying technology and science as the only true basis for human belief.
DivTech, aka DT, has numerous members, drawn from among over two dozen megacorps, five houses, and the Outer Rimmers, the Raj Unity, and the Greater Afrikaa Co-prosperity phyles. As part of their membership, each member group has sworn to uphold a common charter of trade and conduct practices. Further each member group gets a vote based upon a complex "buy in" scheme in the DivTech Grand Quorum, whose decisions are unappealable. The level of unification DivTech provides allows its member entities considerable clout and leverage in dealings both with other groups of humans and alien races and represents a real market advantage. However, while all of the groups operate under the shared umbrella of DivTech, each seperate group maintains a good deal of autonomy and distinctness from one another.
It should be noted that DivTech's primary focus is on finance and profit. DivTech has proven to be reasonably adept at recognizing needs and deficiencies in alien economies and adjusting their policies to form targetted relationships and / or arrangements to capitalize upon opportunities. DT has also amassed more human scientific talent than any other single group (though it is spread across it's member groups rather than concentrated), and have strict bylaws about sharing economically damaging technological secrets. This leads to some distrust by alien races, as all of them are very familiar with the technological capabilities of the others.
PACKAGE DEAL (Divine Technocracy)
HERO Designer Character Template: (hdt)
HERO Designer Export Template: (hde)
0 POINTS TO SEED RESOURCE POOLS: 6
5 Tech Access Level 3
2 Lang: Galactic Trade
2 Combat Piloting: Frigates
2 Navigation (Astro)
2 SS: Chose Any One
2 KS: HiTech Equipment
0 TF: Frigates (comes with Combat Piloting)
  Human Everyman Skills
0 Lang: Native Language (Fluent)
0 Acting 8-
0 AK: Home 8-
0 Climbing 8-
0 Computer Programming 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Paramedics 8-
0 Persuasion 8-
0 PS: Any 11-
0 Shadowing 8-
0 Stealth 8-
15 SUBTOTAL
-10 Social Lim: Galactic Distrust Frequent, Minor
5 TOTAL
NeoVics
The NeoVics are a powerful and influential phyle with several hundred years of history behind them. Like most phyles, membership in it is elective (and selective), however also like most phyles that have survived long enough, it is multi-generational and most children born into the phyle are effectively part of it from birth unless they later actively depart the phyles membership as adults. The NeoVics have patterned their society around formal rules of propriety, ethics, morals, and behavior that are strongly influenced by the old Victorian era of the late 1800's and early 1900's of ancient England. Despite the Anglo ties of the Victorian ideal, this is an elite phyle with members from many backgrounds. Though the cultured speech pattern of the phyle is Anglocized, it is not exactly "Queens English" as many terms and ideas relevant to the times have been integrated, and new terms and modalities have arisen as a matter of course.
Known for their stiff, formal behavior, distinctive retro styled attire, and sophistication, NeoVics are nonetheless also quite technologically savvy and have some of the most well educated and capable technologists known to mankind. They particularly excel at clever gadgets and innovations that are significantly advanced beyond the mainstream. In particular NeoVics rose to power and continue to profit greatly from highly adept market trading, aided by their proprietary (and highly secret) market analysis software known as D.A.R.W.I.N. (Data Analysis & Recommendation Wealth Influencing Network). It is also commonly alleged but never proven that the NeoVics practice espionage on a grand scale.
Most of their interests are terrestial and they have been slow to move to space prefering to allow more dynamic and younger concerns to bear the expense and hardship of being "first to market". Nonetheless NeoVics do have some space presense as a means of keeping their finger on the pulse of the market and letting it be known that they are not ceding interests in space holdings, more than anything else. While they are not currently a major player in space compared to DivTech, they have deep pockets, formidable terran resources, and enough of a space presense to make their competition nervous, particularly due to their well known ability to take advantage of opportunities that most groups don't even catch until its too late, exploiting these opportunities with a surgical and subtle deftness when the time is right. Thus far their space-faring interests have functioned under the auspices of a loose trade agreement with DivTech that basically stresses the idea that while they are rivals, they are both still human groups with some common interests, such as the desire to keep advanced tech private from the aliens.
PACKAGE DEAL (NeoVic)
HERO Designer Character Template: (hdt)
HERO Designer Export Template: (hde)
0 POINTS TO SEED RESOURCE POOLS: 4
0 POINTS TO SEED CONTACTS / FOLLOWERS POOL: 2
5 Tech Access Level 3
3 High Society
3 Conversation
2 SS: Chose Any One
2 KS: HiTech Equipment
  Human Everyman Skills
0 Lang: NeoVic English (Native, Fluent)
0 Acting 8-
0 AK: Terra 8-
0 Climbing 8-
0 Computer Programming 8-
0 Concealment 8-
0 Combat Piloting 8-
0 Deduction 8-
0 Paramedics 8-
0 Persuasion 8-
0 PS: Any 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Frigates (comes with Combat Piloting)
15 SUBTOTAL
-10 Social Lim: Galactic Distrust Frequent, Minor
5 TOTAL
Celestial Conglomerated
A strange blend of phyle and megacorps, CelCon is comprised of corporations and members of particular Asian descent. Complex rules of provenance apply to would-be members to determine how much ancestry they have from allowed origins. This is also complicated by the fact that not all employees of the member corporations are of sufficient (or any) Asian descent and are thus technically part of the megacorps but not the phyle. The complexities of degree of membership are sufficient that even most members don't fully comprehend them, or care. The important thing to realize is that unlike most phyles which tend to be elective, only very young children of particular ancestry are accepted into this phyle.
That aside, CelCon is a powerful mid-tech force to be reckoned with, and excels in areas related to labor intensive processes. It has thus far only a limited space presense, but is investing heavily in colony technology and is pursuing an aggressive plan to establish at least two colonies on agrarian-friendly planets. They have become one of the front runners in nascent terraforming technology in conjunction with these pursuits.
Unlike most higher technology phyles, CelCon tends to favor vocational training over theoretical training; in other words, their training and educational programs focus on how to use things, not how they work. Theoretical and advanced knowledge of science and technology is reserved for only those that score highest in mandatory aptitude tests. Because of this they are not as innovative as the other top groups, but the average CelCon member has a good deal more practical knowledge of systems operation and hands on use of technology than average.
PACKAGE DEAL (Celestial Conglomerated)
HERO Designer Character Template: (hdt)
HERO Designer Export Template: (hde)
0 POINTS TO SEED RESOURCE POOLS: 3
0 POINTS TO SEED CONTACTS / FOLLOWERS POOL: 2
0 CELESTIAL CONGLOMERATED MEMBERSHIP: 1
3 Tech Access Level 2
8 +1 All Skill Level
1 Lang: Galactic Trade (basic)
3 Systems Operation
  Human Everyman Skills
0 Lang: Pan-Asian (Fluent)
0 Acting 8-
0 AK: Home 8-
0 Climbing 8-
0 Combat Piloting: Frigates 8-
0 Computer Programming 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 KS: HiTech Equipment 8-
0 Navigation (Astro) 8-
0 Paramedics 8-
0 Persuasion 8-
0 PS: Any 11-
0 Shadowing 8-
0 SS: Chose Any One 8-
0 Stealth 8-
0 TF: Frigates (comes with Combat Piloting)
15 SUBTOTAL
-10 Social Lim: Galactic Distrust Frequent, Minor
5 TOTAL
Fringers / Spacers
While humanity has only been a presense on the galactic stage for a couple of decades, they have been in space for several hundred years prior to gaining C-Travel capability, scattered here and there on asteroid belts, space stations, and "camp" colonies. The descendents of these space-faring humans tend to be without phyle or megacorps membership and are thus marginalized. However, their backgrounds make them individually very capable in space and able to pursue courses of action that humans less experienced in space would never even contemplate. Though they have absolutely no unified presense (other than the Outer Rimmers phyle, which is organized and part of DivTech), Fringers are encountered frequently while in space and can be individually formidable.
PACKAGE DEAL (Fringer)
HERO Designer Character Template: (hdt)
HERO Designer Export Template: (hde)
0 POINTS TO SEED RESOURCE POOLS: 6
5 Tech Access Level 3
2 Lang: Galactic Trade
2 Combat Piloting: Frigates
2 Navigation (Astro)
2 Environmental Movement (no penalties on Zero G)
5 Choose 1:
  • +1 Range Level
  • +1 HtH Level
  • +1 DCV Level
  • +1 with all Skills for Characteristic of choice
2 Weapon Familiarity (2 points worth)
0 TF: Frigates (comes with Combat Piloting)
  Human Everyman Skills
0 Lang: Native Language (Fluent)
0 Acting 8-
0 AK: Home 8-
0 Climbing 8-
0 Computer Programming 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 KS: HiTech Equipment 8-
0 Paramedics 8-
0 Persuasion 8-
0 PS: Any 11-
0 Shadowing 8-
0 Stealth 8-
20 SUBTOTAL
-10 Social Lim: Galactic Distrust Frequent, Minor
-5 Social Lim: Marginalized (no phyle/corps/house affiliation, Humans)
5 TOTAL
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