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 All   Profile   Abilities   Vocations   Milestones   Notes 

Jalen

Distinctions

d8
or
d4 (+1 PP)
Unaware Lucky Psi
Alone In The World
Fortunate Son?

Tier

Competent
d6

Plot Points

2

Aptitudes

Violence
d4
Finesse
d6
Smarts
d4
Psyche
d6
Awareness
d4

Vocations

Athlete
d6
Scholar
d4
 
 
 
Jalen

Stress

Body

Ego

Assets

Fidget Spinners: d6

Throwable Manipulatives

Ability Sets

Luckalete

Luck: d8
Strength: d4
Reflexes: d4
Running: d4
Stamina: d4
 

SFX: Lucky Breaks: You may spend one (1) Plot Point to take a d6 from the doom pool and add it to your dice pool for your next action or reaction roll; you may keep an extra die for your total. Discard the die after your action or reaction is resolved.

Limit: Supernatural Aura: You have a supernatural aura that is detectable by those with special senses. Gain one (1) Plot Point when this becomes a Complication for you.

Thrower

Ranged: d6

SFX: Thrown Object Specialist: You are specialized in the use of Thrown Objects; you may step up and double Ranged when using such a weapon and must step down Ranged when using any other sort of weapon.

SFX: Ricochet: When using Ranged you can justify bouncing attacks off of one or more surfaces to strike targets around corners or out of your direct line of sight or just to change the trajectory (GM's discretion applies).

Vocations

Standard Exploits

  • Exploit: Augment Dice Pool Result: for a dice pool result that inludes your Vocation trait die, you may either keep an extra die for your total or step up the effect die.
  • Exploit: Create a Asset: a Asset is a temporary d6 trait that represents a professional contact, a piece of equipment, or some kind of useful knowledge related to your Vocation. Unless removed, the Asset lasts until the end of the next scene, which means you can use it more than once. Write down [Name of the Asset]: d6; you may add it as an additional die whenever the Asset is relevant to an action or reaction. How long it may take to create a particular Asset, and whether it can be done as part of an Action Scene or must be done in a Transition Scene is left to common sense and GM's discretion.
  • Exploit: Affect Complications: if there is a Complication that your Vocation pertains to, you can step it down or remove it from play by describing how your expertise allows you to overcome the Complication. If the Complication is a d6 or less eliminate it, if it is d8 or higher step it down. Alternately, if you can justify how your Vocation applies, you may create a d6 Complication and put it into play, or step up an existing Complication.

Athlete [  ]

The Athlete Vocation allows the following special Exploits:

  • Exploit: You may step up or double Finesse for one action or reaction.
  • Exploit: You may regroup and get your head back in the game; step down your Body and Ego Stress.
  • Exploit: You may reroll your dice pool when attempting something where athleticism applies.

Milestones

Division I Football Phenom

You found that football was the answer to forgetting about your dark personal life. As you find that you are good at football, you will take the sport much more seriously than originally intended.

Goal
Reward

The first time in a session when football related obligations become a Complication for you.

gain a Exploit invocation

The first time in a session someone recognizes you due to your football accomplishments.

+1 Plot Point

When you go pro, or realize that you are not normal and decide that it isn't sportsmanlike to compete on the field with normies and give up your dream of becoming a professional football player.

gain two (2) Advances, then retire this Milestone Set and choose another one

Determined To Find Father

After your mother died you were plunged into depression. Your Aunt, in a moment of weakness, told you about your real father for the first time. Now you are determined to find him and force a confrontation.

Goal
Reward

The first time in a session when you tell others about your situation and your need to find your father.

+1 Plot Point

The first time in a session when you find a clue about where your father is.

+1 Plot Point, clear a Stress Track

When you find your father and confront him.

gain two (2) Advances, then retire this Milestone Set and choose another one

 

Jalen Hamilton was born in the Norwalk suburb of Los Angeles, to an unwed mother who had to work multiple jobs to support him. With no father and mom always working, Jalen was essentially raised by his auntie. Jalen probably would have ended up in a gang, if not for his obsession with Pop Warner football. He was a natural superstar who ate, drank, and breathed football right through high school and rode that into a football scholarship to the University of Virginia and a ticket to a better life.

Life was really turning around for Jalen, but at the beginning of summer in his sophomore year Jalen's mother passed away. Returning home for the funeral, Jalen was devastated and began to feel the weight of being alone in the world. Seeing how depressed Jalen had become, his old auntie chose to go against her sister's wishes and told Jalen about his real father for the first time.

Now Jalen is determined to find the father who wasn't there for him or his mom for all of his life. What he doesn't know is that his absentee father is a Monster Hunter with unusual abilities, and Jalen himself is not exactly normal either. His life is about to get very weird...