Skip Navigation Links
Hack Guidelines
Dice Pools
Plot Points
Ability Sets
Ability Traits
AttackExpand Attack
DefensiveExpand Defensive
InnateExpand Innate
ManipulationExpand Manipulation
MetamorphicExpand Metamorphic
MysticalExpand Mystical
PsychicExpand Psychic
SpecialExpand Special
TravelExpand Travel
IconicsExpand Iconics
Be At Ease, HuntersExpand Be At Ease, Hunters
Contact Webmaster
 All   Profile   Abilities   Vocations   Milestones   Notes 



d4 (+1 PP)
Dogged Monster Hunter
Relentless Investigator
Couldn't Keep It Together



Plot Points





Law Enforcement
Monster Hunter





Credentials: d6

FBI Consultant credentials

Revolver: d6

S&W .460 Caliber, Model 460 XVR

Trenchcoat: d6

Sturdy, lots of pockets

Ability Sets

World-weary Detective

Ranged: d6
Unarmed: d4
Sleuthing: d8

SFX: Pistol Master: You may take a d6 from the doom pool and add it to your dice pool on action rolls that include Ranged if your current weapon is a Pistol; if you do so you may keep an extra die for your total.

Limit: Gear: This Ability Set's Ranged trait is shut down if you are disarmed or do not have an appropriate weapon available to you; gain one (1) Plot Point when this becomes a Complication for you. You may recover Ranged when it is appropriate to the narrative; this may require you to activate an opportunity or take an action against the doom pool at the GM's discretion.

Limit: Dogged: You simply cannot let a case go once you've sunk your teeth into it. At any given time you've got a few open cases and can get distracted from the matter at hand if some new lead opens up on any of them. Gain one (1) Plot Point when this becomes a Complication for you.

Limit: PTSD: At the beginning of each Action Scene, suffer d4 Ego Stress or add a d6 to the doom pool.


Standard Exploits

  • Exploit: Augment Dice Pool Result: for a dice pool result that inludes your Vocation trait die, you may either keep an extra die for your total or step up the effect die.
  • Exploit: Create a Asset: a Asset is a temporary d6 trait that represents a professional contact, a piece of equipment, or some kind of useful knowledge related to your Vocation. Unless removed, the Asset lasts until the end of the next scene, which means you can use it more than once. Write down [Name of the Asset]: d6; you may add it as an additional die whenever the Asset is relevant to an action or reaction. How long it may take to create a particular Asset, and whether it can be done as part of an Action Scene or must be done in a Transition Scene is left to common sense and GM's discretion.
  • Exploit: Affect Complications: if there is a Complication that your Vocation pertains to, you can step it down or remove it from play by describing how your expertise allows you to overcome the Complication. If the Complication is a d6 or less eliminate it, if it is d8 or higher step it down. Alternately, if you can justify how your Vocation applies, you may create a d6 Complication and put it into play, or step up an existing Complication.

Scholar [  ]

The Scholar Vocation allows the following special Exploits:

  • Exploit: Recall useful information regarding an academic subject you might reasonably have learned a little something about in the past (GM's discretion applies).
  • Exploit: You may reroll a dice pool that includes your Smarts; the second result must be kept.
  • Exploit: During a Transition Scene you can create a knowledge related d8 Asset if you are able to cram information on that subject.
  • Signature Exploit: You are an expert on the Cult of the Red Hand; during a Transition Scene you may create a 'Cult of the Red Hand Case Work: d10' Asset if you have time to gather your detailed notes. You may give this Asset to others to aid them in their efforts against the cult.

Survivor [  ]

The Survivor Vocation allows the following special Exploits:

  • Exploit: You may step up and double Awareness when taking an action or reaction related to not being surprised.
  • Exploit: You may step up and double Finesse when sneaking around to avoid something that intends to harm you.
  • Exploit: If you are attempting to hide from something and fail a roll to avoid detection or discovery you may reroll.

Monster Hunter [  ]

The Monster Hunter Vocation allows the following special Exploits:

  • Exploit: With access to materials, during a Transition Scene you may acquire specialized ammunition or weapons useful for harming the kind of monster you are currently going after. You gain a Asset such as 'Special Ammo: d8' or 'Blessed Stakes: d8' or 'BFG: d8' (etc); you can give this Asset to someone else.
  • Exploit: You may avoid taking Stress from a single supernatural attack.
  • Exploit: You may step up and double Smarts for a single action when trying to investigate a supernatural crime scene or situation.


Sick Fascination with the Supernatural

You wish you didn't know that the Supernatural exists...but now that you do you want to know everything. Your natural curiosity coupled with a sick fascination for how deep it all goes compels you to learn everything you can about the hidden mysteries of the world.


The first time in a session you come into contact with something to do with the supernatural that is new to you.

+1 Plot Point

The first time in a session you find yourself in a conflict against something supernatural.

+1 Plot Point, remove the highest die from the doom pool

When you close a significant case with a supernatural origin.

gain one (1) Advance, gain a d8 Asset, then retire this Milestone Set and choose another one

Disgraced Detective, Ruined Reputation

You were once a very respected and well connected member of law enforcement, but your apparent descent into madness and small time P.I. status have sent all of that directly to the dust bin. Almost none of your old comrades will return your calls, and you can tell that the few who do don't take you seriously anymore. You need to either rehabilitate yourself in the eyes of the mundane world or commit yourself fully to making a new reputation for yourself among those 'in the know'.


The first time in a session when your troubled past and former reputation affects the narrative, such as when you run into a former colleague.

gain a Exploit invocation

The first time in a session you make an effort to build a new network of useful contacts among those who are supernaturally aware.

gain a Exploit invocation

When you somehow manage to win back some lost respect with traditional law enforcement, or finally accept that the past is the past and fully commit yourself to your new life.

gain two (2) Advances, then retire this Milestone Set and choose another one


Jake Donaldson was one of the best Detectives on the force; sharp, alert, and with great powers of deduction. It was really only a matter of time before he became exposed to the Supernatural.

Jake's great strength and flaw as a cop was that he couldn't let a case go. He had an almost perfect record of closed cases, thanks entirely to his dogged refusal to stop working the clues on even the most apparantly unsolvable of mysteries. Yet when he encountered his first Supernatural case, a curious locked door murder scenario, he was stymied. The facts of the case required the existence of things that clearly could not actually exist...and yet there it was. He didn't solve that one, but a few months later when a similar case occured involving a man killed inside of a secured safe room with no way in or out and surveillance video that strangely "fuzzed out" the critical few minutes in which the deed was done, Jake refused to just let the case file slide onto the "unsolveable" pile.

Turning all his abilities and experience to the task, Jake eventually made his case...but there was no way he could turn it in or move forward with it officially. Now, Jake had heard other older cops talking from time to time about "weird stuff" cases, but he'd always blown it off as nonsense. However he now had evidence of it for himself, for the culprit he had successfully hounded down appeared to be some kind of evil apparition...i.e., a ghost! Furthermore, it seemed to have been 'summoned' and controlled by some kind of weird cult who had what appeared to be genuine supernatural abilities! Jake closed the case, but the entire thing got handwaved away in a storm of jurisdictional bullshit by some odd FBI Agents and a civilian consultant going by the name of Dr. Allosius Jones.

Jake's eyes were now opened...perhaps a little too far. Faced with the new knowledge of the esoteric things he had previously not believed in, Jake started seeing Supernatural doings behind even the most mundane of crimes. His ability to solve crimes was impaired, and eventually he was put on a suspension without leave or pay which he's just never returned from.

Instead Jake opened a private detective agency, got licsenced as a Hunter with Section M, and he now specializes in the sorts of "weird cases" other PI's don't want to deal with. They don't all have a supernatural angle, but some do, and those are the ones Jake looks foward to.