Skip Navigation Links
Hack Guidelines
Dice Pools
Plot Points
Chart
Ability Sets
Ability Traits
AttackExpand Attack
DefensiveExpand Defensive
InnateExpand Innate
ManipulationExpand Manipulation
MetamorphicExpand Metamorphic
MysticalExpand Mystical
PsychicExpand Psychic
SpecialExpand Special
TravelExpand Travel
SFX
Limits
Milestones
Vocations
Assets
Complications
Setting
Concept
Normals
Psychics
Characters
IconicsExpand Iconics
Campaigns
Be At Ease, HuntersExpand Be At Ease, Hunters
Credits
Contact Webmaster
KillerShrike.com
 All   Profile   Abilities   Vocations   Milestones   Notes 

Big T

Distinctions

d8
or
d4 (+1 PP)
Righteous Monster Hunter
Thumper of Heads and Bibles
Urban Soul Shepherd

Tier

Competent
d6

Plot Points

1

Aptitudes

Violence
d8
Finesse
d4
Smarts
d4
Psyche
d8
Awareness
d4

Vocations

Connected
d6
Priest
d6
 
 
 
BigT

Stress

Body

Ego

Assets

King James Bible: d6

Well-thumbed and sturdy

Correct Attire: d6

Respectable Sunday-best suits

Classic Cruiser: d6

1972 Cadillac Fleetwood 75

Ability Sets

Big Man

Strength: d6
Unarmed: d6
Stamina: d6
Willpower: d6

Limit: Biggy: You are a very large, sturdily built man. Unfortunately, the modern world isn't designed for people of your size, weight, and girth. Gain one (1) Plot Point when this becomes a Complication for you.

Limit: Criminal Record: You have a criminal record from your days as a thug and enforcer. Gain one (1) Plot Point when this becomes a Complication for you.

Weight Of Faith

Density: d10

SFX: Heavy Faith: From the perspective of supernatural entities and objects Big T weighs something like 3,500‬ lbs, hits like a freight train, and is very difficult to hurt...but for all other purposes Big T has normal mass.

Limit: Not Really Dense: Big T's Density is 'Always On' but limited to its SFX: Heavy Faith usage.

Limit: Aura of Faith: You have an aura of very strong faith that is detectable by those with special senses. Gain one (1) Plot Point when this becomes a Complication for you.

Vocations

Standard Exploits

  • Exploit: Augment Dice Pool Result: for a dice pool result that inludes your Vocation trait die, you may either keep an extra die for your total or step up the effect die.
  • Exploit: Create a Asset: a Asset is a temporary d6 trait that represents a professional contact, a piece of equipment, or some kind of useful knowledge related to your Vocation. Unless removed, the Asset lasts until the end of the next scene, which means you can use it more than once. Write down [Name of the Asset]: d6; you may add it as an additional die whenever the Asset is relevant to an action or reaction. How long it may take to create a particular Asset, and whether it can be done as part of an Action Scene or must be done in a Transition Scene is left to common sense and GM's discretion.
  • Exploit: Affect Complications: if there is a Complication that your Vocation pertains to, you can step it down or remove it from play by describing how your expertise allows you to overcome the Complication. If the Complication is a d6 or less eliminate it, if it is d8 or higher step it down. Alternately, if you can justify how your Vocation applies, you may create a d6 Complication and put it into play, or step up an existing Complication.

Connected [  ]

The Connected Vocation allows the following special Exploits:

  • Exploit: With access to one or more contacts and opportunity, during a Transition Scene you may acquire an appropriate d8 Asset of some kind (GM's discretion applies); you can give this Asset to someone else to use.
  • Exploit: With access and opportunity, if you are able to get in touch with a contact you may call in a favor of some kind (GM's discretion applies).
  • Exploit: Spend a Transition Scene to gain a d6 Tier minion or up to three d4 Tier minions for use in the next Action Scene (GM's discretion applies).

Priest [  ]

The Priest Vocation allows the following special Exploits:

  • Exploit: Among those who adhere to or respect your faith, you may make any reasonable demand and expect to have it carried out (GM's discretion applies).
  • Exploit: You may perform a sermon for a group of the faithful who may clear Ego Stress or step down Ego Trauma at the conclusion of your performance.
  • Exploit: You may step up or double Psyche for an action or reaction.

Milestones

The Path of the Righteous Man

You are a born again success story, penitent and determined to walk the narrow path no matter what you may be beset by.

Goal
Reward

The first time in a session when you are able to sermonize or drop a bible quote into the narrative.

+1 Plot Point

The first time in a session when your overt religiosity becomes a hindrance but you refuse to be dismayed or get riled up.

+1 Plot Point

When you defeat a higher Tier unholy menace in hand to hand combat.

gain two (2) Advances, then retire this Milestone Set and choose another one

I Must Tend To My Flock

You are an ordained minister with an inner city church and congregation to attend to.

Goal
Reward

The first time in a session when your congregation affects the narrative.

+1 Plot Point

The first time one or more members of your congregation are beset by supernatural forces and you intervene.

+1 Plot Point, remove the highest die from the doom pool

When you must make a hard choice between attending to your duties as a preacher and community leader or doing what is necessary to eliminate an urgent supernatural threat.

gain two (2) Advances, then retire this Milestone Set and choose another one

 

Tyrone is a huge man and has great strength and physical durability. However, as strong as his flesh might be, it is the unyielding power of his faith that makes him truly remarkable, able to smite the wicked and unjust supernatural forces that seek to beset and travail the innocent with a furious vengeance and reighteousness. Supernatural forces collide with the bastion of his fervor and find his belief no easy burden to shift, and he is filled by his love for the Lord with vast strength with which to grapple with the unclean and unworthy.