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 All   Profile   Abilities   Vocations   Milestones 

Drew Altman

Distinctions

d8
or
d4 (+1 PP)
Lucky Psi Monster Hunter
Retired SWAT Lieutenant
Getting Too Old For This Shit

Tier

Competent
d6

Plot Points

2

Aptitudes

Violence
d6
Finesse
d6
Smarts
d4
Psyche
d6
Awareness
d6

Vocations

Law Enforcement
d8
Driver
d6
Monster Hunter
d6
 
 
Drew Altman

Stress

Body

Ego

Assets

Credentials: d8

FBI Consultant credentials

Badge: d6

SDPD Retiree

Glock 22: d6

Favorite gun

Ability Sets

Lucky Bastard

Luck: d8

SFX: Reckless Luck: You may borrow a d6 or a d8 from the doom pool and add it to your dice pool for your next action or reaction. After your action or reaction is resolved step up the borrowed die and return it to the doom pool; if you failed shut down this SFX and suffer d4 Ego Stress. You may activate an opportunity to recover this SFX if it is shut down in this way.

SFX: Lucky Reversal: When opposing dice pools are formed between any two characters sharing the Scene with you, immediately before either dice pool is rolled you may spend one (1) Plot Point to swap any one die from one of the dice pools with any one die in the other dice pool.

Limit: Supernatural Aura: You have a supernatural aura that is detectable by those with special senses. Gain one (1) Plot Point when this becomes a Complication for you.

Limit: Activated: Shut down Luck if stressed out, asleep, or unconscious. Recover Luck when stress is recovered or you awake. If Ego Trauma is taken, shut down Luck until Ego Trauma is recovered.

TacOps

Armor: d6
Ranged: d8
Strength: d6
Unarmed: d8

SFX: Situational Awareness: You may double your Awareness trait on action and reaction rolls.

SFX: Martial Artist: All opponents who react to your Melee or Unarmed actions must replace the highest die in their dice pool with a d4.

SFX: Trips Throws and Takedowns: When inflicting Body Stress on an opponent using Unarmed, you may also inflict the Complication 'Knocked Down: d6' on them.

Limit: Gear: This Ability Set's Ranged trait is shut down if you are disarmed or do not have an appropriate weapon available to you; gain one (1) Plot Point when this becomes a Complication for you. You may recover Ranged when it is appropriate to the narrative; this may require you to activate an opportunity or take an action against the doom pool at the GM's discretion. You may shut down this Ability Set's Armor trait and gain one (1) Plot Point; if you do so you may recover Armor during a Transition Scene if it is appropriate to the narrative.

Vocations

Standard Exploits

  • Exploit: Augment Dice Pool Result: for a dice pool result that inludes your Vocation trait die, you may either keep an extra die for your total or step up the effect die.
  • Exploit: Create a Asset: a Asset is a temporary d6 trait that represents a professional contact, a piece of equipment, or some kind of useful knowledge related to your Vocation. Unless removed, the Asset lasts until the end of the next scene, which means you can use it more than once. Write down [Name of the Asset]: d6; you may add it as an additional die whenever the Asset is relevant to an action or reaction. How long it may take to create a particular Asset, and whether it can be done as part of an Action Scene or must be done in a Transition Scene is left to common sense and GM's discretion.
  • Exploit: Affect Complications: if there is a Complication that your Vocation pertains to, you can step it down or remove it from play by describing how your expertise allows you to overcome the Complication. If the Complication is a d6 or less eliminate it, if it is d8 or higher step it down. Alternately, if you can justify how your Vocation applies, you may create a d6 Complication and put it into play, or step up an existing Complication.

Law Enforcement [  ][  ]

The Law Enforcement Vocation allows the following special Exploits:

  • Exploit: Given materials and opportunity you may add a Complication to an incapcitated target called 'Handcuffed: d8'.
  • Exploit: If you are in your jurisdiction, you may leverage institutional resources to benefit your current situation in some way (GM's discretion applies).
  • Exploit: Gain some measure of hospitality or assistance from other Law Enforcement individuals or those friendly to Law Enforcement (GM's discretion applies).

Driver [  ]

The Driver Vocation allows the following special Exploits:

  • Exploit: With access and opportunity, during a Transition Scene you may acquire a vehicle suitable to your current needs. You gain the Asset 'Vehicle: d8'; you can give this Asset to someone else to use.
  • Exploit: If you are driving, you may step up and double Finesse for purposes of handling a vehicle on an action or reaction roll.
  • Exploit: If you are driving you may avoid wrecking, losing control, or having your vehicle fail due to mechanical issues in a given Scene.

Monster Hunter [  ]

The Monster Hunter Vocation allows the following special Exploits:

  • Exploit: With access to materials, during a Transition Scene you may acquire specialized ammunition or weapons useful for harming the kind of monster you are currently going after. You gain a Asset such as 'Special Ammo: d8' or 'Blessed Stakes: d8' or 'BFG: d8' (etc); you can give this Asset to someone else.
  • Exploit: You may avoid taking Stress from a single supernatural attack.
  • Exploit: You may step up and double Smarts for a single action when trying to investigate a supernatural crime scene or situation.
  • Signature Exploit: after making a successful attack against a higher-Tiered supernatural threat you may spend any number of Plot Points to step up the damage inflicted by one (1) step per Plot Point spent.

Milestones

Midlife Crisis

Though you would never admit it, you are in the midst of a midlife crisis as you transition between retiring from the police force and becoming a full time serious monster hunter and being more active in 'the life'. You waver between acting maturely and responsibly as a leader vs selfishly and erratically as a gruff loner.

Goal
Reward

The first time in a session when you behave churlishly or refuse to take things seriously.

clear a Stress Track

The first time in a session when you behave as a proper leader in a way that is conducive to the team's success and survival.

+1 Plot Point

When a major event occurs and you respond to it by either getting serious and stepping up to lead the team, or deciding you are better off on your own and refuse the role.

gain two (2) Advances, then retire this Milestone Set and choose another one

Former SWAT Monster Hunter

You put in a couple of decades in LAPD and San Diego SWAT and rose to the rank of Lieutenant, but you never mastered the politics necessary to make Captain and retirement was inevitable. You approach monster hunting with your SWAT tactical know how. Above all else you prioritize protecting citizens and maintaining the Secrecy Accord. Lock the scenes down, form a perimeter, control the witnesses.

Goal
Reward

The first time in a session you are able to apply your tactical experience to a monster hunting problem.

+1 Plot Point

The first time in a session when you use Lucky Reversal to help an ally.

+1 Plot Point

The first time in a session when you take significant action to protect civilians or enforce the Secrecy aspects of the Accords.

+2 Plot Point