SFX: Hermetic Ritual: If you have the time and materials to prepare and execute an elaborate hermetic ritual you may step up one of this Ability Set's traits for one action.
Limit: Destabilizing: To use one of this Ability Set's traits or SFX on an action or reaction you must either spend one (1) Plot Point, or take a die from the doom pool and include it in your dice pool. If you take a die from the doom pool, after the action or reaction is resolved step up that die and return it to the doom pool.
Limit: Lexical: Requires time and materials (spellbook, scrolls, etc) to change what other trait this Ability Set's Spells trait is currently being used to emulate.
Limit: Restrainable: You cannot use traits or SFX from this Ability Set if you are physically restrained and / or lack access to necessary materials. Gain one (1) Plot Point when this becomes a Complication for you.
Limit: Gate: You may only Teleport using uni-directional Gates which take time to open; however other people and things can travel through your Teleport Gates while they are open. It takes an action for you to close one of your Gates, or you can allow them to close on their own after a few minutes.
Limit: Loci: You may only Teleport to locations where a strong personal anchor exists; this usually takes the form of a hermetically prepared 'Teleport Circle' but under duress you may attempt to Teleport to an ally's current location if you have an item that is strongly connected to them.