| Type |
Amount |
Notes |
| Physical Defense |
15 |
Current BODY: |
| Res. Phys. Defense |
10 |
(20) |
| Energy Defense |
10 |
Current END: |
| Res. Energy Defense |
5 |
(60) |
| Mental Defense |
10 |
Current STUN: |
| Power Defense |
0 |
(60) |
|
| Cost |
Maneuver |
|
Super Wrestling |
| 8 |
1) +2 HTH Damage Class(es) |
| 4 |
2) Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND |
| 4 |
3) Crush: 1/2 Phase, +0 OCV, +0 DCV, 16d6 Crush, Must Follow Grab |
| 4 |
4) Escape: 1/2 Phase, +0 OCV, +0 DCV, 75 STR vs. Grabs |
| 3 |
5) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 12d6 +v/5 Strike; You Fall, Target Falls; FMove |
| 5 |
6) Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block |
| 3 |
7) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 14d6 Strike; Target Falls; Must Follow Grab |
| 4 |
8) Head-Bash: 1/2 Phase, +2 OCV, +0 DCV, 14d6 Strike |
| 3 |
9) Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 70 STR for holding on |
| 4 |
10) Reversal: var Phase, -1 OCV, -2 DCV, 75 STR to Escape; Grab Two Limbs |
| 3 |
11) Slam: 1/2 Phase, +0 OCV, +1 DCV, 12d6 +v/5, Target Falls |
| 45 |
Total Martial Arts Cost |
|
| OCV: |
6 |
DCV: |
6 |
| Combat Skill Levels:
|
+1 with HTH Combat
+2 with Wrestling
|
|
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
-- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack damage |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged Attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Choke |
1/2 |
-2 |
+0 |
Grab One Limb; 3d6 NND |
| Crush |
1/2 |
+0 |
+0 |
16d6 Crush, Must Follow Grab |
| Escape |
1/2 |
+0 |
+0 |
75 STR vs. Grabs |
| Flying Tackle |
1/2 |
+0 |
-1 |
12d6 +v/5 Strike; You Fall, Target Falls; FMove |
| Grappling Block |
1/2 |
+1 |
+1 |
Grab One Limb, Block |
| Grappling Throw |
1/2 |
+0 |
+2 |
14d6 Strike; Target Falls; Must Follow Grab |
| Head-Bash |
1/2 |
+2 |
+0 |
14d6 Strike |
| Hold |
1/2 |
-1 |
-1 |
Grab Two Limbs, 70 STR for holding on |
| Reversal |
var |
-1 |
-2 |
75 STR to Escape; Grab Two Limbs |
| Slam |
1/2 |
+0 |
+1 |
12d6 +v/5, Target Falls |
|
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
|