| Cost |
Power |
END |
| 4 |
1)
Reach From The Murk:
Transdimensional (Single Dimension; from Murk to Earth; +1/2) for up to 10 Active Points of STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Extra Time (Extra Phase, -3/4)
|
0 |
| 10 |
2)
Step Into The Murk:
XDM (The Murk Dimension) (20 Active Points); One Way Ticket (-1)
|
2 |
| 5 |
3)
Step Out Of The Murk:
XDM (Earth From Murk Dimension) (20 Active Points); Activation 9- (-1 1/2), One Way Ticket (-1), Extra Time (Full Phase, -1/2)
|
2 |
| 35 |
Elemental Control, 70-point powers
|
|
| 19 |
1)
Cloak Of Murk:
CE 1" radius, -15 to Clairsentience PER Rolls, Reduced Endurance (0 END; +1/2), IPE, SFX Only (Fully Invisible; +1/2), Persistent (+1/2) (82 Active Points); Only vs PER Checks To Detect Murk (-1), No Range (-1/2)
|
0 |
| 35 |
2)
Cloak Of Murk:
Invisibility to Sight, Mental, Hearing, Smell/Taste, Touch and Mystic Groups, Danger Sense, Combat Sense, Detect Invisible and Spatial Awareness , Reduced Endurance (0 END; +1/2) (88 Active Points); Only When Not Attacking (-1/2)
|
0 |
| 85 |
3)
Mantle Of Murk:
FF (10 PD/10 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group/10 Flash Defense: Hearing Group), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (120 Active Points)
|
0 |
| 30 |
4)
Murk Infusion:
Healing Simplified 2d6, Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Entry Into The Murk; +1), Decreased Re-use Duration (1 Turn; +1 1/2) (80 Active Points); Self Only (-1/2)
|
0 |
| 36 |
5)
Murksense:
Perceive into Normal Earth From Murk Dimension And Vice Versa with Sight Group, Hearing Group, Smell/Taste Group and Touch Group (80 Active Points); Costs END (Only Costs END to Activate; -1/4)
|
8 |
| 56 |
Multipower, 75-point reserve, all slots Reduced Endurance (0 END; +1/2) (112 Active Points); all slots Activation 13- (-3/4), Can Only Be Used From Murk To Affect Normal Earth (-1/4)
|
|
| 4u |
1)
Essense Of Murk:
Drain Power Defense 3d6, Transdimensional (Single Dimension; from Murk to Earth; +1/2), Ranged (+1/2), Penetrating (+1/2) (75 Active Points); Activation 13- (-3/4), Can Only Be Used From Murk To Affect Normal Earth (-1/4)
|
0 |
| 3u |
2)
Glimpse Of The Murk :
Entangle 2d6, 2 DEF, Works Against EGO, Not STR (+1/4), Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Transdimensional (Single Dimension; From Murk To Earth; +1/2), BOECV (Mental Defense applies; +1) (70 Active Points); Activation 13- (-3/4), Cannot Form Barriers (-1/4), Can Only Be Used From Murk To Affect Normal Earth (-1/4)
|
0 |
| 4u |
3)
Murk Blast:
EB 10d6 (vs. ED), Transdimensional (Single Dimension; From Murk To Earth; +1/2) (75 Active Points); Activation 13- (-3/4), Can Only Be Used From Murk To Affect Normal Earth (-1/4)
|
0 |
| 4u |
4)
Murk Channeling:
EB 3 1/2d6 (standard effect: 10 STUN, 4 BODY) (vs. Power Defense), Transdimensional (Single Dimension; From Murk To Earth; +1/2), Does BODY (+1), AVLD (Power Defense; +1 1/2) (72 Active Points); Activation 13- (-3/4), Can Only Be Used From Murk To Affect Normal Earth (-1/4)
|
0 |
| 4u |
5)
Tendrils Of Murk:
TK (26 STR), Fine Manipulation, Transdimensional (Single Dimension; from Murk to Earth; +1/2) (73 Active Points); Activation 13- (-3/4), Can Only Be Used From Murk To Affect Normal Earth (-1/4)
|
0 |
| 334 |
Total Powers Cost |
|