| Cost |
Power |
END |
| 24 |
Elemental Control, 60-point powers, (30 Active Points); all slots Extra Time (Full Phase, Only to Activate, -1/4)
|
|
| 17 |
1)
Psychokinetic Flight:
Flight 20", Reduced Endurance (0 END; +1/2) (60 Active Points); Limited Maneuverability (Only 1 turn Per Phase Combat / 1 turn per Turn NCM; -1/2)
|
0 |
| 29 |
2)
Psychokinetic Forcefield:
FF (27 PD/17 ED), Reduced Endurance (0 END; +1/2) (66 Active Points)
|
0 |
| 37 |
Multipower, 37-point reserve
|
|
| 4u |
1)
Flight Control:
Variable Advantage (+3/4 Advantages; Limited Group of Advantages (Mega Scale 10km Can Be Scaled Down, Usable By Others Simultaneously x2 (4 Total People), Combat Accel / Decel + No Gravity); +1 1/4) for up to 30 Active Points of Flight (10" with 0 END) (37 Active Points) (uses END Reserve)
|
4 |
| 2u |
2)
Glider Wings:
Sideways Maneuverability (+1/2) for up to 60 Active Points of Flight (20" with 0 END), Reduced Endurance (1/2 END; +1/4) (37 Active Points); IAF (Glider Wings; -1/2) (uses END Reserve)
|
1 |
| 42 |
Multipower, 53-point reserve, (53 Active Points); all slots Cannot Be Spread Or Bounced Or Rapid Fired (-1/4)
|
|
| 4u |
1)
Psychokinetic Blast:
EB 10d6+1 (vs. PD) (52 Active Points) (uses END Reserve)
|
5 |
| 4u |
2)
Psychokinetic Burst:
EB 7d6 (vs. PD), Explosion (+1/2) (52 Active Points) (uses END Reserve)
|
5 |
| 4u |
3)
Psychokinetic Effortless Blast:
EB 7d6 (vs. PD), Reduced Endurance (0 END; +1/2) (52 Active Points)
|
0 |
| 4u |
4)
Psychokinetic Pulse:
EB 8d6+1 (vs. PD), Autofire (3 shots; +1/4) (52 Active Points) (uses END Reserve)
|
5 |
| 4u |
5)
Psychokinetic Shove:
EB 6d6 (vs. PD), Double Knockback (+3/4) (52 Active Points) (uses END Reserve)
|
5 |
| 4u |
6)
Psychokinetic Spike:
RKA 3d6+1 (vs. PD) (50 Active Points) (uses END Reserve)
|
5 |
| 3u |
7)
Psychokinetic Wave:
EB 5d6 (vs. PD), Explosion (Cone; -1 DC/2"; +1/2), Does x1 1/2 Knockback (+1/2) (50 Active Points); No Range (-1/2) (uses END Reserve)
|
5 |
| 3u |
8)
Psychokinetic Wrench:
TK (35 STR) (53 Active Points); Instant (-1/2) (uses END Reserve)
|
5 |
| 20 |
1)
Psychokinetic Reserves:
Endurance Reserve (100 END, 10 REC) (20 Active Points)
|
0 |
| 205 |
Total Powers Cost |