| Cost |
Power |
END |
| 170 |
Chatterbox Effect:
(Total: 343 Active Cost, 170 Real Cost) Change Environment 8" radius, -5 to Hearing Group PER Rolls, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (56 Active Points); Linked (All Chatterbox Effect Powers Are Crosslinked; They Must Be Used Together, And Must Be Used At Full Strength; -1/4), Not In Vacuum (-1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4) (Real Cost: 32)
plus Suppress Sonic Powers 3d6+1 (standard effect: 10 points), all Sonic Powers simultaneously (+2), Radius Adjustment, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), AOE (8" Radius; +1) (95 Active Points); No Range (-1/2), Linked (All Chatterbox Effect Powers Are Crosslinked; They Must Be Used Together, And Must Be Used At Full Strength; -1/4), Not In Vacuum (-1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4) (Real Cost: 42)
plus Force Field (30 PD/30 ED), Reduced Endurance (0 END; +1/2) (90 Active Points); Linked (All Chatterbox Effect Powers Are Crosslinked; They Must Be Used Together, And Must Be Used At Full Strength; -1/4), Not In Vacuum (-1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4) (Real Cost: 51)
plus Hearing Group Flash 8d6, Semi-Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), AOE (8" Radius; +1), Continuous (+1) (102 Active Points); No Range (-1/2), Linked (All Chatterbox Effect Powers Are Crosslinked; They Must Be Used Together, And Must Be Used At Full Strength; -1/4), Not In Vacuum (-1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4) (Real Cost: 45)
|
0 |
| 48 |
Multipower, 65-point reserve, all slots Reduced Endurance (0 END; +1/2) (97 Active Points); Chatterbox Effect Must Be On To Use Multipower (-1/4); all slots Not In Vaccuum (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4)
|
|
| 3u |
1)
Deafening Reverbations:
Hearing Group Flash 14d6 (standard effect: 14 Segments), Explosion (+1/2) (63 Active Points); No Range (-1/2), Not In Vaccuum (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4)
|
0 |
| 4u |
2)
Deafening Blast:
(Total: 64 Active Cost, 37 Real Cost) Energy Blast 8d6 (vs. ED) (40 Active Points); Not In Vaccuum (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4) (Real Cost: 20)
plus Hearing Group Flash 8d6 (24 Active Points); Not In Vaccuum (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4) (Real Cost: 12)
|
0 |
| 3u |
3)
Earbursting Blast:
(Total: 63 Active Cost, 33 Real Cost) Hearing Group Flash 7d6 (21 Active Points); Not In Vaccuum (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4) (Real Cost: 10)
plus RKA 1/2d6 (vs. ED), +3 Increased STUN Multiplier (+3/4), Does BODY (+1), AVLD (Flash Defense (Hearing); +1 1/2) (42 Active Points); No Knockback (-1/4), Not In Vaccuum (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4) (Real Cost: 19)
|
0 |
| 3u |
4)
Shattering Blast:
(Total: 65 Active Cost, 30 Real Cost) Killing Attack - Ranged 2d6 (vs. ED) (30 Active Points); Not In Vaccuum (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4) (Real Cost: 15)
plus Killing Attack - Ranged + 2d6+1 (vs. ED) (35 Active Points); Only Versus Rigid Non-Living Objects (-1), Not In Vaccuum (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4) (Real Cost: 12)
|
0 |
| 3u |
5)
Shrieking Blast:
(Total: 62 Active Cost, 35 Real Cost) Shrieking Blast 4d6 (vs. ED), AVLD (Flash Defense (Hearing); +1 1/2) (50 Active Points); Not In Vaccuum (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4) (Real Cost: 25)
plus Hearing Group Flash 4d6 (12 Active Points); Not In Vaccuum (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Gagging, Darkness vs. Sound; -1/4) (Real Cost: 6)
|
0 |
| 30 |
1)
Sonic Immunity:
Armor (0 PD/20 ED), Hardened (+1/4), Inherent (+1/4) (45 Active Points); Only Works Against Limited Type Of Attack Sonics (-1/2)
|
0 |
| 15 |
2)
Sonic Tolerance:
Damage Resistance (20 Flash Def.), Hardened (+1/4), Inherent (+1/4) (15 Active Points)
|
0 |
| 30 |
3)
Sonic Tolerance:
Hearing Group Flash Defense (20 points), Hardened (+1/4), Inherent (+1/4) (30 Active Points)
|
0 |
| 309 |
Total Powers Cost |
|